The Ice Knights are the true fist of Sylena. Where they walk, she watches, and where she watches, they walk. In their wake follows the winter, and their holy arctic tigers are known throughout the north. Hit Die: d8 Requirements: Base Attack: +5 Feats: Weapon Focus(Greatsword or Shortspear) Special: Must worship a Deity of Cold, and have that Deity as your patron. Class Skills: Concentration(Con), Craft(Int), Diplomacy(Cha), Heal(Wis), Knowledge(Arcana)(Int), Knowledge(Religion)(Int), Profession(Wis), Ride(Dex), Handle Animal(Cha), and Spellcraft(Int) Skill Points at Each Level: 2 + Int modifier Class Base Fort Ref Will Level Attack Save Save Save Special Spellcasting 1 +0 +2 +0 +2 First Domain, Mount +1 Level of Existing Divine Spellcasting Class 2 +1 +3 +0 +3 Icy Weapon +1 Level of Existing Divine Spellcasting Class 3 +2 +3 +1 +3 +1 Level of Existing Divine Spellcasting Class 4 +3 +4 +1 +4 +1 Level of Existing Divine Spellcasting Class 5 +3 +4 +1 +4 Second Domain +1 Level of Existing Divine Spellcasting Class 6 +4 +5 +2 +5 Frozen Law +1 Level of Existing Divine Spellcasting Class 7 +5 +5 +2 +5 +1 Level of Existing Divine Spellcasting Class 8 +5 +6 +2 +6 +1 Level of Existing Divine Spellcasting Class 9 +6 +6 +3 +6 Greater Icy Weapon +1 Level of Existing Divine Spellcasting Class 10 +7 +7 +3 +7 Avatar of Cold +1 Level of Existing Divine Spellcasting Class Sylena's Prestige Domains: Glory, Summoning. Class Features: Weapon and Armor Proficiency: Knights of Cold and Ice gain no additional weapon or armor proficiency, but do not lose any prior proficiency. First domain: At level 1, the Knight chooses one of Sylena's domains that he does not already possess. The knight gains that domain, including the domain power. If the knight is not a Cleric, he gains domain slots according to the rules contained in Defenders of the Faith. The domain chosen may be a Prestige Domain. Holy Mount: Levels of Knight of Cold and Ice stack with levels of Paladin for purposes of determining a holy mount's powers. Knights of Cold and Ice may freely multiclass with Paladin. Second domain: At level 5, the Knight chooses another of Sylena's domains, and gains access to that domain's spells, and gains the domain's granted power. Icy Weapon: Any greatsword or shortspear wielded by an Ice Knight becomes wrapped in Sylena's icy embrace. The weapon gains the Frost power from the DMG. Greater Icy Weapon: The Ice Knight has advanced so far in Sylena's favor that his weapons become Icy Burst instead of Frost. Frozen Law: Any greatsword or shortspear wielded by the Ice Knight gains the Lawful power from the DMG. Avatar of Cold: At level 10, the Knight has become so strongly attuned to Sylena that he takes on the Cold Element template, becoming in all respects a Cold Elemental. He counts as a Native Outsider, and follows rules as such. He is no longer subject to "X Person" spells. The Cold Elemental template may be found in the Manual of the Planes, page 195. Natural Armor: +3 Chill: The creature deals Cold damage with its natural weapons, based on Hit Dice. See the table below for damage. Special Qualities: Elemental - Not subject to Poison, Sleep, Paralysis, Stunning, or Critical Hits. Darkvision with a range of 60' Damage Reduction: See table below Cold Subtype: Cold Immunity, double damage from Fire except on a successful save. Icewalking: This ability works like Spider Climb, but applies to all icy surfaces. Within the elemental plane of cold, the elemental creature may move normally. Hit Dice Damage Reduction Cold Damage 1-3 - - 4-7 - 1d4 8-11 5/+1 1d6 12+ 10/+1 1d8