[Last Time, on El WHAT?!: The group's training time abruptly finished when Tithian collected them all personally to investigate ruins his agents found. The group spent the entire session shopping. Go fig. Later, in the night, Rocky and Daphne had a little talk, but nothing else interesting really managed to happen.] [The group has just finished the week's travel to the ruins. The ruins themselves are very... ruined. The only sign that there was ever anythign here are some oddly shaped rock formations. Rocks generally don't cometogether naturally at ninety degree corners.] [Session Start] * Shiho, Ichi, and Cara all start glowing simultaneously. ...bloody hell. * An instant later, they've plushified, leaving Daphne, Amy, and Spike alone. Uh-oh. ...So. * Daphne picks the plushies up. "Here, you wanna hold these, Amy?" * Spike peers out of Amy's backpack for a second, then goes right back to sleep. Sure thing Daphne. ^_^ * Luckily for Daphne and Amy, not only does Amy have the Belt, but most of the other supplies are tied to the pack-kank, and thanks to them liking Amy too much to care, the erdlu that the three were riding have not run off. * Amy places the cute plushies somewhere safe. Well. I suppose this could be worse. No, really. * Amy goes over to the cute widdle Erdlu and gives them some dried fruit as a reward. "Thanks. ^_^" True. We could all turn into plushies. * The erdlu react favorably. As always. They like Amy VERY MUCH. * Amy patpats the cuuuute little erdlu. * Daphne looks at the ruins, looks at the empty erdlu, and back at the ruins. "You don't object to going in anyway, do you?" I guess not. It's kinda scary without the others, but at least you're here. Heh. Well, on the plus side, we still have all our supplies. And if we meet something in there that's too tough for just the two of us, there's always running. * Amy nods. "This will be a great adventure!" * Amy patpats the cute widdle guys again. "Please stay here. We'll be out soon." Maybe, yeah. * Daphne very carefully gets off her erdlu. Ok. They'll wait for us Daphne. ^_^ That's good. Tell 'em I said 'thanks', I s'pose. * Amy nodnods. "Daphne says thanks. ^_^" * Daphne chuckles. * The erdlu make happy noises. The kank just clacks its mandibles. Ok. We should go in now I think. * Daphne nods. "Right." * Daphne makes sure she has certain things, like some food, lots of booze, and at least one means of providing light. (What'd we get in that way last session? Torches? Or a lantern?) Hey, Amy. Think you can stuff a torch into that belt of yours? We can try! * Amy manages to fit one torch in a pocket. * Daphne chuckles, and grabs two torches. She hangs onto one and hands the other to Amy. * Amy uses two pockets to hold two torches. * Daphne nods. "Excellent." * Daphne looks for something to light them with. c.c * Daphne finds a decent sized piece of flint in the bundle on the kank. Now all you need is some steel. Hmmm. Might as well see if this works. Hold this torch please, Amy. Hmm? * Amy holds the torch. ^_^ First let's look for the entrance. I doubt they have a cozy little 'welcome' mat, so it might be hard to find. Then we'll see about lighting the torch. Okay. ^_^ * Amy looks around for an entrance. * There are four structures that are mostly standing, that is, at least three walls are, and about three times as many suspicious rock formations. * Amy ponders. "I don't see anyplace where someone may have been digging. Maybe inside one of the houses?" Prolly. Let's go check it out! * Daphne goes to look inside the standing structures. * THe structure Daphne checks is empty. The ground inside is smooth and blank, with no signs of tampering. * Amy peers around Daphne. "Aww." 'Aww?' I was hoping we'd find the way in. Hm. Don't think it's in here. Let's check the others. * Amy nods. "Yeah." * Daphne checks one of the other standing structures. * Amy follows Daphne. * This structure's opening faces a east instead of north, and the ground is much rougher, with some actual foliage growing. Hey look. Plants. ^_^ * Daphne wipes some of the dirt on the floor away. * There's more dirt underneath. You see something? I think so. Hm. Tell me we were thoughtful enough to bring something to dig with? Uh.. I've got my stick. ^_^; We could dig with our hands. It wouldn't be that hard, would it? Probably not. Can't be *that* deep. * Daphne gets to digging. "Give me a hand?" * Amy nodnods and starts digging. * About twenty minutes and a LOT of sweat later, the pair unearths what appears to be a trapdoor. it's about three feet square, and made of some sort of very hard stone. There's a pull-grip carved into one side. * Daphne finishes, and wipes her forehead with the least grimy part of her arm. "Alright. Next time we're buying supplies, we need to get at least a hand trowel." We did it! ^_^ * Amy nodnods. Would you like to do the honors Daphne? ^_^ Mmm. Stone. Gimme a bit. * Daphne wipes her hands off a bit, then looks down at her belt. "Hm." * Daphne very briefly looks like she's concentrating, then reaches down, grabs the pull-lift, and hauls up on it, making sure to lift with her legs as much as she can. * The stone block starts to come up, but stops after about an inch, and Daphne can't get it to come any further up. ... Hm? I.. is it stuck? Urgh. * Daphne grimaces, focuses, and tries again. * The block seems to give way, and is pulled up to about a 50 degree angle. Now it's more a matter of pushing it backwards. Help me push it open? I'll try.. * Amy tries to help. * Daphne tries to push it open. * The stone trapdoor flies off its pivot point and slams back against the wall with a dull THUD, eventually coming to rest flat on the ground. We did it! I think... I'm gonna siddown a second. ^_^ Sure thing. ^_^ * Daphne has a seat on the dirt and rubs her back. * The hole left behind is three feet square, and it's dark down there. The light from the sun overhead illuminates a bit of the floor, perhaps seven or eight feet down, it appears to be worked stone with a thick coating of dust. * There's a smell coming from the hole. Luckily, it's just the smell of stale air. * Daphne takes a whif. "Smells stale, but at least it didn't blast out like in the movies." * Amy nodnods. Alright. Now the torch. You ready to go in Daphne? ^_^ * Daphne takes out her brass knuckles and the flint. "Here. You do the actual lighting, I'll hold the torch." * Amy blinks. "Uh. Ok." * Daphne holds the torch. * Amy tries to light the thing. * It takes a few tries, but eventually a decent spark catches in the pitch and the torch flares into life. We did it! * Daphne grins. "And without burning any clothing, too. Excellent." The others are going to be so impressed when they see how well we've done! * Daphne chuckles at that. * Daphne looks down into the hole again. * The torch light doesn't show anything more than what you could see before, seeing as how you're not down in the hole yet. So.. uh.. who goes down first? Alright. You first, Amy, and I'll help you down. * Amy nods and heads down. * Daphne helps! * Amy doesn't need much help to get down safely. The hole proves to be only a little deeper than you figured, a little over eight feet. Amy won't have much room to swing her staff, but other than that, it's pretty big. The floor is stable and not at all slippery. The air is dry and stale. * Daphne lowers herself down into the hole once Amy's out of the way. * Now that Daphne has brought the light down into the hole, you can see that the walls and ceiling are also worked stone. You're in what appears to be a hallway, and as nearly as you can tell, it turns a sharp corner perhaps twenty feet ahead, near the edge of the torch's light. Ready to go, Amy? * One possible complication is made apparent as you're down here together... the corridors, despite being tall, are fairly narrow, just a little over five feet wide. * If you want any freedom of side to side movement, you'll have to go single file. Hmmm. I guess I'll go in front, unless you'd rather. * Daphne takes out one of her boozeskins and has some. No, you can go first. ^_^ Alrighty. Let's go. Oh, can I have my knuckles back, first? * Amy nodnods and hands Daphne back her knuckles. * Daphne takes the knuckles and slips them on her right fist, and holds the torch high in her left hand. She heads down the hall. "Forward, then." To adventure! ^_^ * As the turn approaches, you can see that yes, the hall does take a sharp turn to the right. * A ninety degree turn, in fact. * Daphne takes the turn and continues. "Yep. To adventure.' * As daphne turns the corner, a sharp click rings out. * Daphne unwisely dodges _forward_ and is knocked to the ground as something lodges itself in her shoulder. Daphne! ....uhng. Shit. What just hit me? * There's a crossbow bolt sticking out of Daphne's shoulder. A.. arrow I think. * Amy tries to check on Daphne without getting hit by a bolt herself.. "Oh no, oh no. Poor Daphne." Yeah, yeah. Think it'll come out? I.. think so. I remember what Shiho did.. Er, no, I don't. What'd Shiho do? * There's another sharp click and another crossbow bolt shatters on the wall behind Amy. WAA! She.. shoved the arrow through until it came out, then broke it. It hurt a lot, but Shiho said it was the right way to do it.. Er, tell you what. Let's get out of the way of this thing, *then* we can look at the wound. * Amy nodnods and tries to find a way to avoid getting pinstuck. * Daphne does likewise. * Daphne goes back the way she came, since there wasn't anything shooting at her there. * Amy backs up. Okay. So tell me again about this nice thing in my shoulder. Well.. it looks like an arrow.. and .. Shiho said to get an arrow out, you have to push it all the way through, then break it. I think. * Daphne takes a look at the thing in (the front of!) her shoulder. * It's a crossbow bolt. A pretty short one, maybe a foot long, and a good chunk of it is in Daphne's shoulder. Hunh. Wonder what kind of wood this is. Alright, Amy. Hand my one of the wineskins? * Amy nods and does so. * Daphne has a healthy swig. * Daphne caps the wineskin and sets it aside for now. "Alright. Think you can break it once it's through?" I.. I'll try. Right. It's hard to reach back there. What with this midget arrow in my shoulder and all. * Daphne looks at the bolt one more time. * Daphne grits her teeth, closes her eyes tightly, and begins pushing the bolt through. * The bolt goes through slowly, causing a great deal of pain. It would probably have been better to just hit it a bit. * Daphne screams, and the scream manages to get through her teeth, despite her jaw being tightly clamped shut. * Daphne stops pushing once the bolt is coming through on the other side, panting. * Amy does her best to copy what Shiho did before. * Amy snaps off the shaft and withdraws the parts of the arrow like she's been doing it for ages. A trained doctor couldn't do as well. ^_^ * Daphne's shoulder starts bleeding freely, now that the arrow is gone. Hang on a second Daphne. * Amy places her hand over Daphne's wound and focuses. Spirits of the earth, close and heal. * The hole closes over, but is still raw. Daphne's clothing has a big spot of blood on front and back, too. There we go. ^_^ * Daphne lets a deep breath out. Now we just need to find a way past that stupid trap! So.. what do we do? ^_^; * Daphne rolls her shoulder slightly. "Well... do we have any big long sticks?" We could try to crawl... I don't think so.. Hrm. * Daphne shakes her head as if to clear it. "By the way. You did real good on pullin' that thing out. Thanks." Not a problem. We're a team. ^_^ Heh. Looks like it, yeh. ^_^ Hmmm. Well.. we could try to see what triggers the trap. And.. avoid it. Sounds like a plan. * Daphne goes about trying to figure out where she stepped on to trigger the trap, looking at the floor and such. * Amy does the same, making sure to stay away from anything that even LOOKS like a trigger. * There isn't any noticable change to the floor. It's still worked stone. As you step just across where the corner is, though, another crossbow bolt flies out of the darkness with a sharp click and shatters on the wall behind you. Well. There it is, then. So.. what do we do? * Cara's plushie, in Amy's backpack, begins strobing with light. Uhm. Better get that. * Amy pulls it out. * Amy places Caraplush on the ground. * In a flash of light, Cara deplushifies. 'Lo, Cara. I don't suppose you know anything about traps? * Cara blinks and looks around. "Are we in the ruins?" Yes, we are. * Cara gets to her feet. Careful. You turned into a plushie, and Daphne got shot by an arrow, but she's ok now. Traps? Yeh, traps. Got good and nailed by one. Eww. That's bad. Where? Right there, ::points:: * Cara looks. * You're near a ninety degree sharp cut corner. You can see a shaft of light to one side, and the corner to the other. * Daphne goes to reclaim her wineskin, and has a good healthy swig out of it. * The trap appears to be around the corner. So...it shoots arrows from around the corner? Pretty much. They're short arrows, tho. Did you see what triggers it? So...is it a part of the floor, or a tripwire, or what? Donno. * There is no wire, that you can see. Dunno. I didn't see the trigger so much as step on it. * Cara gets down on her hands and knees and goes to look at the floor by the corner. And it didn't click until I put my foot down. So I'd assume it's part of the floor. * Daphne frowns. Maybe if we take a really long jump.. No, that wouldn't work. * Daphne looks at the wall to see if she can see where the arrow came out. * the arrow came out of the darkness. Hmm... Hey, how far are we into the ruins? We just got in. ^_^ Er. The entrance is right over there, ::points:: Maybe we could just pass this up, but I'd like to be able to avoid being shot again. * Cara gets up, and starts scribbling something down. Maybe if we crawl, we'll go below the arrows? It came at shoulder height, right? Probably, yeah. But we can't crawl everywhere. Expecially if they have traps somewhere for... hm. * Cara taps her chin with her pencil. Actually, nevermind. I doubt there will be any traps set for people under a certain height. So...do we crawl around the corner, then? Uh. I guess. Sounds like a plan. * Daphne gets on her hands and knees and crawls around the corner. * Daphne crosses over onto the corner floorstone and there's a sharp click. * A bolt whizzes out of the darkness, flies about two feet above Daphne's head, and smashes itself on the wall. Daphne? Are you ok? * Daphne seems very relieved that the bolt didn't whizz into her. "I'm fine." Oh, and someone get the torch? I left it back there. * A moment later, there is another click, and another bolt whizzes out of the darkness, flies roughly the same distance above Daphne's head, and smashes into the wall. * Cara picks up the torch. * Daphne proceeds forward. I.. I'll go next. * Amy gulps and follows Daphne's example. * Daphne stands when she's a good ten feet past the trapped area. * Once Daphne crawls across the seam between the corner stone and the next, the clicking stops, but it starts again when Amy crawls on. Luckily, whatever is firing the bolts appears to not be able to adjust itself, and after a few more firings, the clicking continues sounding but no more bolts fly. Oh. It ran out. Uh...Amy? Yes? Nothing. * Amy gets past the seam and then stands up. She doesn't trust that that trap, nosirre. * Cara just walks around the corner. * Cara utterly fails to be shot. * Daphne looks around, most likely in vain, for any more traps. * Cara looks down the hallway. * Around the corner, the hallway proceeds as far as you can see, beyond the limit of the torch's light. * Amy peers around nervously for traps. Should we go on? Y.. yeah. * Daphne starts cautiously walking that way, taking exaggerated steps intended to trigger any more traps while her body's still a good two feet behind her foot. * Daphne does the Adventurer's Stomp. * Amy follows after Daphne, looking every which way for traps. * Cara follows in the rear, counting the tiles on the floor. * The hallway continues for quite some distance, well over ten yards, and then a doorway comes into sight, and beside it, a small rectangular hole. Uhm. Hm. Okay. First thought is; keyhole? Maybe.. * There is neither keyhole nor handle. Maybe that hole is where the bolts were coming from. * There is simply a doorframe and a door. As you approach closer, you can vaguely see a mechanism inside the hole that may well have been launching those bolts at you. Hm. Yeah, it could be that. So. * The door itself is sturdy iron-bound wood. It will take effort to break down, as you can't see much in the way of opening means. So... Well. Maybe we'll be lucky and the last people through left it unlocked. Heh. Maybe. ^_^ Why don't we try opening it. * Daphne lightly kicks the door from as safe a distance as she can manage. * The door stubbornly refuses to move. Well. At least it doesn't seem to be trapped. So...can we break it down? We can try. Looks sturdy, tho. I don't know if the wood in this door would rot as slow as the wood in the arrows or not. * Cara tries to sense if there's any energy around to tap for magic. If anyone sees any obvious door-opening mechanisms, lemme know. * Amy peers. * Cara puts her map away, and draws a picture of the door open. Drawing energy from around her slooooooowly. Hm. Cara, you think you... right. * Amy shrugs and trys knocking on the door. * Cara lets out a sigh, then focusses again. * The door stubbornly refuses to move. Cara keeps drawing. * The door still does not move. * There's a ka-chink as the door unlocks, and it creaks as it swings slowly open. Great work Cara! ^_^ Thanks. ^_^ * Cara looks through the doorway. * Daphne nods. "Yup." Let's continue onward! * Behind the door is another corner. The hall appears to continue on only five feet, it takes another sharp ninety degree turn to the right. Okay. Oh, goodie. * Cara puts her drawing of the door away, and produces her map. * Cara scribbles a few more things down. Oh darn. * The hallway beyond the door proceeds south a short distance, only three of the stones total, and two of them are cornerstones. The hall turns a corner again at the other end of the hall, to your left this time, which is back to the east. Should we try crawling again, to be safe? Possibly. * Daphne resumes the Adventurer's Stomp, although she doesn't know it's called that. * The walls look different as you proceed, and as you come closer, they become more evident. The walls have been paneled in wood here. * Strangely, the wood doesn't appear to have rotted. * Amy follows after Daphne, looking VERY CAREFULLY for traps. * Cara follows at the back. * Daphne makes it to the next corner without incident. Again, the hall turns just at the edge of your sight, apparently proceeding south again after another three stones. * Daphne keeps on cautiously truckin'. * Could this be a maze of some sort? Might you have missed a hidden door? Who knows? The GM knows! * Daphne proceeds forward in the Adventurer's Stomp, and it hasn't saved her yet, and as she rounds the corners she sees, wonder of wonders, another hallway. But in the middle of this hall there's a door! * The door opens to the east, while the hall continues south past it. * Cara looks at this new door. * This door is much like the last one, sturdy wood bound in iron, but it has a handle. The hinges must be on the other side, and there is a keyhole. * Daphne sighs. "Joy, a keyhole." Uh.. should we try this door? Sure. Be careful, tho. * Amy gulps and tries the door. * The door is not apparently locked, as the handle turns freely, if a bit stiffly. * Amy shrugs and tries to open the door. * The door resists being opened. * Amy blinks. Uh.. I don't think it's locked, but it won't open. That's weird. I could kick it? I think it's stuck. Feel free to try it. ^_^ * Amy moves away from the door. * Daphne kicks the door! * The door bounces Daphne back. It's very stubborn. Okay. Kicking did not work. * Daphne frowns. "So, why do you think it's not locked again?" Try the handle. ^_^ Um...should I try magic again? * Daphne tries the handle. "Y'know, it could be one of those things there the lock and handle are seperate." Try kicking it again. ^_^ * The handle turns though stiffly. You can almost feel the latch withdrawing as you turn it. * Daphne holds the handle in the turned position, and tries both pushing and pulling. * Daphne breaks a nail. * Daphne hisses. "Aww, cripes. How the hell did that happen?" * Daphne's cuticle is bleeding where the nail has torn away. * Daphne looks at it. "Don't suppose there's a sink in here, either." Maybe you should try magic again Cara? Probly not. Okay, I'll try. * Cara produces another sheet, and begins drawing the door open. Again, drawing slowly on the magic. * The door gives a groan as it pulls free of the too-small frame. There we go. ^_^ * Amy peers inside. * Daphne wiggles her hand aggrivatedly. What's wrong, Daphne? * Cara peers at Daphne's hand. "Eww, ouch." * The inside of the room is too large for the single torch to illuminate. You can see two walls from where you stand, the wall opposite the door, and a wall on your right, which has another door on it. the wall your door is on stretches away to the north. Broke my goddamn nail on the door. Don't ask how. Would it be too much bother to heal that? Uh, I could try.. but I can only heal so much a day and.. * Daphne chuckles. "That would fall under the category of 'too much bother'. So don't worry about it." I guess we don't have any bandages? * You all have no bandages. * You'll have to make some. * Daphne is busy concentrating on her nail and notices nothing. Bloody damn nail. * Zombie wanders out of the darkness to the north. * Zombie2 wanders out of the darkness to the north. * Zombie3 wanders out of the darkness to the north. Oh, hell. * It's rather difficult to tell what these zombies were, seeing as how they're mostly decayed and almost to the point of being skeletons. ... Uh-oh. Wah! Can we fight them? Or should we run? * Daphne makes sure she has her knuckles on and waits for the zombies to reach the doorway. "If we're gonna fight 'em, we wait for them here. Only one can come through the door at a time. I think." (holding action, yo. ) * Cara nods. "O...okay." * Cara puts her map away and gets out a fresh sheet. * Zombie wanders forward and swipes at Daphne. * Zombie swipes real hard, but isn't very accurate. Probably because it lacks eyes. * Zombie2 wanders forward and has to stop, as it bumps into Zombie 1. * Zombie3 wanders forward and also bumps into Zombie 1. It's a little crowded in that doorway. Uh... Ancient Animal Spirits. Bless my ally with your power! * Daphne is blessed by ancient spirits of evi...er...animals! * Daphne tries to punch Zombie 1. * Zombie takes a fist in the jaw. * Zombie doesn't seem particularly fazed. * Daphne swings at Zombie 1 again. * Zombie takes another fist in the head, but still doesn't seem particularly dazed. maybe because he's mindless. * Cara draws a picture of the zombie broken in half, and uses the power she's been drawing. * Zombie fails to break in half. * Zombie smacks Daphne in the head in return. It hurts a LOT. Uagh! * The other two zombies don't get to do anything. ;_; * Amy just waits. * Daphne growls and swings at the zombie again. * Zombie gets slugged again, and actually starts wobbling uncertainly. * Cara keeps drawing. * Zombie2 falls apart at the seams and stops moving. * Cara's head explodes. * Well, not literally. * But it sure feels like it to her. Aaaagh! * Cara drops what she's carrying and clutches her head. * Zombie swings mightily, but Daphne ducks under and the zombie takes out a chunk of the door frame. A large chunk. It's most impressive. * Daphne stands back up, eyes wide. * Amy gulps but still doesn't do anything. No place to hide, and nothing else she can do. * Daphne swings at Zombie 1 again. * Zombie takes the fist in the jaw and suddenly lacks a head. The body crumples to the ground and stops moving. The head goes spinning off into the darkness. * Cara's head still hurts real good. * Cara staggers away from the doorway and leans against the opposite wall. Unngh... * Zombie3 wanders up to Daphne, reaching out to grab her and hold her close. * Zombie3 stumbles over the body in front of it and falls at Daphne's feet. * Amy gulps and continues to stay back., * Daphne goes to beat the fallen zombie into the ground. * Zombie3 takes it and likes it, but as he lacks lungs, he can't say "Thank you sir, may I have another?" * Cara's head throbs mightily. Urgh... * Cara pushes herself off the wall and looks around dazedly. * Zombie3 gets to its feet. * Amy stays in the defensive kinda way. * Daphne swings at Zombie 3. * Zombie3 takes it in the head again. He's still not wobbling yet, though. * Cara's head has a marching band playing in it. * Cara continues to look around in a daze. * Zombie3 swipes drunkenly at Daphne, but misses badly. * Amy stays defending. * Daphne swings back at the zombie. * Zombie3 takes it in the jaw again. These things must have a glass jaw or something, 'cause he's shore gettin' wobbly. * Cara's head has been vacated by the marching band, but now there's a circle of dwarves marching near her head, and as each one comes near, they pull out a huge mallet and whack her with it. Really. She's not just imagining this. * Cara holds her head and wobbles. * Zombie3 swings mightily again, but just can't seem to connect. He takes out another chunk of the doorframe. These things are hellaciously strong. * Amy continues to block. * Daphne swings at the zombie again. * Zombie3 raises its arm just as Daphne swings, slamming its arm painfully into hers. * Daphne winces and withdraws her arm. * The dwarves continue pounding, though they're slowing down a little. * Cara continues to waver. * Zombie3 swings mightily at Daphne once again, a real haymaker. Too bad all it makes is gravel as it takes out another chunk of the badly beaten doorframe. * Amy continues to block. Realy useful. * Daphne takes another swing at the Zombie. * Zombie3 takes another fist in the glass jaw and goes down, its head twisted around over a hundred eighty degrees. * All the zombies that dared attack you are dead, and all you have is a few bruises in return. Not bad. * Okay... more than a few bruises, in Daphne's case. * Cara moans, and looks around. "Is...it over?" * Daphne wobbles, and has a seat. "Ow, my... body." Hang on Daphne. * Amy uses Light Healing on Daphne again. [Session End]