Difference between revisions of "Master of the Hidden Academy"

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(Created page with "New Path: Master of the Hidden Academy Replaces: Any School, Rank 5 Requirements: Student of the Hidden Academy, your Major skill at rank 10. Technique: Your Major skill no l...")
 
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New Path: Master of the Hidden Academy  
 
New Path: Master of the Hidden Academy  
 +
 
Replaces: Any School, Rank 5
 
Replaces: Any School, Rank 5
 +
 
Requirements: Student of the Hidden Academy, your Major skill at rank 10.
 
Requirements: Student of the Hidden Academy, your Major skill at rank 10.
 +
 
Technique: Your Major skill no longer has a maximum raise limit, and you may purchase more than 10 ranks in it.  While your skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise.  You may call 10 or more raises on your Major in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.
 
Technique: Your Major skill no longer has a maximum raise limit, and you may purchase more than 10 ranks in it.  While your skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise.  You may call 10 or more raises on your Major in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.

Revision as of 14:17, 2 May 2020

New Path: Master of the Hidden Academy

Replaces: Any School, Rank 5

Requirements: Student of the Hidden Academy, your Major skill at rank 10.

Technique: Your Major skill no longer has a maximum raise limit, and you may purchase more than 10 ranks in it. While your skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise. You may call 10 or more raises on your Major in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.