Difference between revisions of "Mechanics and House Rules"
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==Mechanics and House Rules== | ==Mechanics and House Rules== | ||
− | + | ===[[A Revised Twenty Questions]]=== | |
− | + | ===[[Legacy Mechanics]]=== | |
− | + | ===[[Emerald Magistrate]]=== | |
− | + | ===[[Student of the Imperial Academy]]=== | |
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− | + | ===[[Student of the Hidden Academy]]=== | |
− | + | ===[[Master of the Hidden Academy]]=== | |
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===[[The Owl Clan]]=== | ===[[The Owl Clan]]=== | ||
When the Lying Darkness was named Hantei, the empire suddenly had a large family on their hands that they absolutely did not want as the imperial line. | When the Lying Darkness was named Hantei, the empire suddenly had a large family on their hands that they absolutely did not want as the imperial line. | ||
===[[The Nezumi]]=== | ===[[The Nezumi]]=== | ||
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===[[Blood Offering]]=== | ===[[Blood Offering]]=== | ||
Under the stewardship of [[Isawa Nozomi]], the Guardian of Ningen-do, maho has been split into the corrupt form, invoking kansen, and the original taintless magic, now called blood offering, which draws upon the power inherent in mortal blood. | Under the stewardship of [[Isawa Nozomi]], the Guardian of Ningen-do, maho has been split into the corrupt form, invoking kansen, and the original taintless magic, now called blood offering, which draws upon the power inherent in mortal blood. | ||
===Crafting=== | ===Crafting=== | ||
− | In general, I aim for crafting to be as permissive as I can be while still remaining balanced and internally consistent. | + | In general, I aim for crafting to be as permissive as I can be while still remaining balanced and internally consistent. |
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+ | TN to craft an item starts at its Rarity. Adding or removing an item quality requires a description of how you're doing so, plus a number of opportunities kept on the roll equal to its base Opportunity cost, +1 per quality added or removed previously. | ||
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+ | Item qualities typically do not stack, either with themselves or with each other. You cannot add a quality more than once, and even if you are carrying, for example, two items with the Wargear trait, the trait applies only once. | ||
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{|class="wikitable" | {|class="wikitable" | ||
|Modification | |Modification | ||
− | |Cost | + | |Effect |
+ | |Cost in Opportunties | ||
+ | |- | ||
+ | | Ceremonial | ||
+ | | Reduce TN of checks to prove who you are by 1. | ||
+ | | OOO | ||
+ | |- | ||
+ | | Concealable | ||
+ | | TN 3 Design(Air) or Smithing(Air) to discern the wearer is armed/armored. Free action to draw. | ||
+ | | O+ based on size, mutually exclusive with Cumbersome. | ||
+ | |- | ||
+ | | Cumbersome | ||
+ | | TN +1 on maneuver checks, TN +1 on attacks after moving. | ||
+ | | OOO | ||
+ | |- | ||
+ | | Damaged | ||
+ | | TN +1 to use, reduce Resistance by 2, Destroyed on receiving Damaged again. | ||
+ | | Skill Check to repair | ||
+ | |- | ||
+ | | Destroyed | ||
+ | |Broken and cannot be used normally. | ||
+ | | Skill check to repair | ||
+ | |- | ||
+ | | Durable | ||
+ | |If it gains Damaged, lose Durable instead. If it would be Destroyed, lose Durable and become Damaged instead. | ||
+ | | OO | ||
+ | |- | ||
+ | | Forbidden | ||
+ | |At end of scene lose 3 glory if you use it in public | ||
+ | | Special | ||
+ | |- | ||
+ | | Mundane | ||
+ | |Can be worn openly and nobody will take particular notice. | ||
+ | | Special | ||
+ | |- | ||
+ | | Prepare | ||
+ | |Must be reloaded, reset, or otherwise prepared after use. | ||
+ | | OOOO(Remove) | ||
+ | |- | ||
+ | | Razor-Edged | ||
+ | |When you succeed on an attack check, if damage is reduced to 0, becomes Damaged. O+: +1 Deadliness | ||
+ | | OO | ||
+ | |- | ||
+ | | Resplendent | ||
+ | | When you would gain glory, gain +1 Glory. | ||
+ | | O | ||
+ | |- | ||
+ | | Sacred | ||
+ | |TN +1 to attack/intrigue against you from Otherworldly creatures. If you would become Afflicted, choose a Sacred item to become Damaged instead. Ignore resistance of Otherworldy and Tainted beings | ||
+ | | OOOOO(Special) | ||
+ | |- | ||
+ | | Snaring | ||
+ | |O+: One target with vigilance lower than or equal to the O spent this way suffers Immobilized. | ||
+ | | O | ||
+ | |- | ||
+ | | Subtle | ||
+ | |Increase the TN of checks to gain information about the item by 1. This can get pretty tenuous, like checks about what sort of sentiment the giver intended, etc. | ||
+ | | O | ||
+ | |- | ||
+ | | Unholy | ||
+ | |After a critical strike, target suffers Afflicted. At the end of each scene where you use, suffer Afflicted. Ignore all resistances possessed by Otherworldly beings. | ||
+ | | OOOOO(Special) | ||
+ | |- | ||
+ | | Wargear | ||
+ | | Whenever you inflict strife on someone else, inflict +1 Strife | ||
+ | | OO | ||
|- | |- | ||
− | | | + | | Distracting |
− | | | + | | You may use Air opportunities on Scheme rolls regardless of Ring. |
+ | | OO | ||
|- | |- | ||
− | | | + | | Bold |
− | | | + | |You may use Fire opportunities on Scheme rolls regardless of Ring. |
+ | | OO | ||
|- | |- | ||
− | | | + | | Steady |
− | | | + | |You may negate one Strife result from a roll using this. |
+ | | OOO | ||
|- | |- | ||
− | | + | + | | Deadly |
− | | | + | | +1 Deadliness |
+ | | OO | ||
|- | |- | ||
− | | + | + | | Swift |
− | | | + | | O+: Increase damage on this hit by 1 per O spent. |
+ | | O | ||
|- | |- | ||
− | | +1 Reduction | + | | Reinforced |
− | | | + | | +1 Physical Reduction |
+ | | OO | ||
|- | |- | ||
− | | | + | | Light |
− | | | + | | Remove the penalty of Cumbersome without removing the trait. |
+ | | OO | ||
|- | |- | ||
− | | | + | | Inspiring |
− | | | + | |Once per battle round, while you are the general, you may Rally as if you were a commander. |
+ | | OO | ||
|- | |- | ||
− | | | + | | Hidden Compartment |
− | | | + | |Contains space to hide small objects, messages, etc. TN 1 Smithing(Air) or Design(Air) as appropriate, +1 per extra O spent in crafting. |
+ | | O+ | ||
|- | |- | ||
− | | | + | | Flowing |
− | | | + | | When you make a Fitness check during a Maneuver action, the TN is reduced by 1. |
+ | | OO (Armor or Saddle Only) | ||
|} | |} |
Latest revision as of 18:21, 11 September 2021
Contents
Mechanics and House Rules
A Revised Twenty Questions
Legacy Mechanics
Emerald Magistrate
Student of the Imperial Academy
Master of the Imperial Academy
Student of the Hidden Academy
Master of the Hidden Academy
The Owl Clan
When the Lying Darkness was named Hantei, the empire suddenly had a large family on their hands that they absolutely did not want as the imperial line.
The Nezumi
Blood Offering
Under the stewardship of Isawa Nozomi, the Guardian of Ningen-do, maho has been split into the corrupt form, invoking kansen, and the original taintless magic, now called blood offering, which draws upon the power inherent in mortal blood.
Crafting
In general, I aim for crafting to be as permissive as I can be while still remaining balanced and internally consistent.
TN to craft an item starts at its Rarity. Adding or removing an item quality requires a description of how you're doing so, plus a number of opportunities kept on the roll equal to its base Opportunity cost, +1 per quality added or removed previously.
Item qualities typically do not stack, either with themselves or with each other. You cannot add a quality more than once, and even if you are carrying, for example, two items with the Wargear trait, the trait applies only once.
Modification | Effect | Cost in Opportunties |
Ceremonial | Reduce TN of checks to prove who you are by 1. | OOO |
Concealable | TN 3 Design(Air) or Smithing(Air) to discern the wearer is armed/armored. Free action to draw. | O+ based on size, mutually exclusive with Cumbersome. |
Cumbersome | TN +1 on maneuver checks, TN +1 on attacks after moving. | OOO |
Damaged | TN +1 to use, reduce Resistance by 2, Destroyed on receiving Damaged again. | Skill Check to repair |
Destroyed | Broken and cannot be used normally. | Skill check to repair |
Durable | If it gains Damaged, lose Durable instead. If it would be Destroyed, lose Durable and become Damaged instead. | OO |
Forbidden | At end of scene lose 3 glory if you use it in public | Special |
Mundane | Can be worn openly and nobody will take particular notice. | Special |
Prepare | Must be reloaded, reset, or otherwise prepared after use. | OOOO(Remove) |
Razor-Edged | When you succeed on an attack check, if damage is reduced to 0, becomes Damaged. O+: +1 Deadliness | OO |
Resplendent | When you would gain glory, gain +1 Glory. | O |
Sacred | TN +1 to attack/intrigue against you from Otherworldly creatures. If you would become Afflicted, choose a Sacred item to become Damaged instead. Ignore resistance of Otherworldy and Tainted beings | OOOOO(Special) |
Snaring | O+: One target with vigilance lower than or equal to the O spent this way suffers Immobilized. | O |
Subtle | Increase the TN of checks to gain information about the item by 1. This can get pretty tenuous, like checks about what sort of sentiment the giver intended, etc. | O |
Unholy | After a critical strike, target suffers Afflicted. At the end of each scene where you use, suffer Afflicted. Ignore all resistances possessed by Otherworldly beings. | OOOOO(Special) |
Wargear | Whenever you inflict strife on someone else, inflict +1 Strife | OO |
Distracting | You may use Air opportunities on Scheme rolls regardless of Ring. | OO |
Bold | You may use Fire opportunities on Scheme rolls regardless of Ring. | OO |
Steady | You may negate one Strife result from a roll using this. | OOO |
Deadly | +1 Deadliness | OO |
Swift | O+: Increase damage on this hit by 1 per O spent. | O |
Reinforced | +1 Physical Reduction | OO |
Light | Remove the penalty of Cumbersome without removing the trait. | OO |
Inspiring | Once per battle round, while you are the general, you may Rally as if you were a commander. | OO |
Hidden Compartment | Contains space to hide small objects, messages, etc. TN 1 Smithing(Air) or Design(Air) as appropriate, +1 per extra O spent in crafting. | O+ |
Flowing | When you make a Fitness check during a Maneuver action, the TN is reduced by 1. | OO (Armor or Saddle Only) |