Difference between revisions of "Mechanics and House Rules"

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===[[A Revised Twenty Questions]]===
 
===[[A Revised Twenty Questions]]===
 
===[[Legacy Mechanics]]===
 
===[[Legacy Mechanics]]===
===[[Emerald Magistrate]]===e
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===[[Emerald Magistrate]]===
 
===[[Student of the Imperial Academy]]===
 
===[[Student of the Imperial Academy]]===
 
===[[Master of the Imperial Academy]]===
 
===[[Master of the Imperial Academy]]===

Latest revision as of 18:21, 11 September 2021

Mechanics and House Rules

A Revised Twenty Questions

Legacy Mechanics

Emerald Magistrate

Student of the Imperial Academy

Master of the Imperial Academy

Student of the Hidden Academy

Master of the Hidden Academy

The Owl Clan

When the Lying Darkness was named Hantei, the empire suddenly had a large family on their hands that they absolutely did not want as the imperial line.

The Nezumi

Blood Offering

Under the stewardship of Isawa Nozomi, the Guardian of Ningen-do, maho has been split into the corrupt form, invoking kansen, and the original taintless magic, now called blood offering, which draws upon the power inherent in mortal blood.

Crafting

In general, I aim for crafting to be as permissive as I can be while still remaining balanced and internally consistent.

TN to craft an item starts at its Rarity. Adding or removing an item quality requires a description of how you're doing so, plus a number of opportunities kept on the roll equal to its base Opportunity cost, +1 per quality added or removed previously.

Item qualities typically do not stack, either with themselves or with each other. You cannot add a quality more than once, and even if you are carrying, for example, two items with the Wargear trait, the trait applies only once.

Modification Effect Cost in Opportunties
Ceremonial Reduce TN of checks to prove who you are by 1. OOO
Concealable TN 3 Design(Air) or Smithing(Air) to discern the wearer is armed/armored. Free action to draw. O+ based on size, mutually exclusive with Cumbersome.
Cumbersome TN +1 on maneuver checks, TN +1 on attacks after moving. OOO
Damaged TN +1 to use, reduce Resistance by 2, Destroyed on receiving Damaged again. Skill Check to repair
Destroyed Broken and cannot be used normally. Skill check to repair
Durable If it gains Damaged, lose Durable instead. If it would be Destroyed, lose Durable and become Damaged instead. OO
Forbidden At end of scene lose 3 glory if you use it in public Special
Mundane Can be worn openly and nobody will take particular notice. Special
Prepare Must be reloaded, reset, or otherwise prepared after use. OOOO(Remove)
Razor-Edged When you succeed on an attack check, if damage is reduced to 0, becomes Damaged. O+: +1 Deadliness OO
Resplendent When you would gain glory, gain +1 Glory. O
Sacred TN +1 to attack/intrigue against you from Otherworldly creatures. If you would become Afflicted, choose a Sacred item to become Damaged instead. Ignore resistance of Otherworldy and Tainted beings OOOOO(Special)
Snaring O+: One target with vigilance lower than or equal to the O spent this way suffers Immobilized. O
Subtle Increase the TN of checks to gain information about the item by 1. This can get pretty tenuous, like checks about what sort of sentiment the giver intended, etc. O
Unholy After a critical strike, target suffers Afflicted. At the end of each scene where you use, suffer Afflicted. Ignore all resistances possessed by Otherworldly beings. OOOOO(Special)
Wargear Whenever you inflict strife on someone else, inflict +1 Strife OO
Distracting You may use Air opportunities on Scheme rolls regardless of Ring. OO
Bold You may use Fire opportunities on Scheme rolls regardless of Ring. OO
Steady You may negate one Strife result from a roll using this. OOO
Deadly +1 Deadliness OO
Swift O+: Increase damage on this hit by 1 per O spent. O
Reinforced +1 Physical Reduction OO
Light Remove the penalty of Cumbersome without removing the trait. OO
Inspiring Once per battle round, while you are the general, you may Rally as if you were a commander. OO
Hidden Compartment Contains space to hide small objects, messages, etc. TN 1 Smithing(Air) or Design(Air) as appropriate, +1 per extra O spent in crafting. O+
Flowing When you make a Fitness check during a Maneuver action, the TN is reduced by 1. OO (Armor or Saddle Only)