Difference between revisions of "Weapons"
From The Iwane Empire
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* Crippling: If you make an attack that inflicts Slow or Immobilize using this weapon, the target is Slowed or Immobilized even if the attack misses. | * Crippling: If you make an attack that inflicts Slow or Immobilize using this weapon, the target is Slowed or Immobilized even if the attack misses. | ||
* Staggering: You may replace any Prone on a power used by this weapon with Push 2. | * Staggering: You may replace any Prone on a power used by this weapon with Push 2. | ||
− | * | + | * Area Slam: Powers used with this weapon may have their area changed to a Close Blast 3. |
== Handedness == | == Handedness == |
Revision as of 15:00, 27 February 2012
Contents
Weapon Properties
Weapons are things used to channel awesome powers to hurt people. It doesn't matter much whether you're swinging a sword or waving a wand, if you know what you're doing you're going to wreck somebody's day. Once you have proficiency with a weapon, you can use it with any power you know.
Weapons
Easy Weapons
- Club:
- Dagger:
- Javelin:
- Mace:
- Sickle:
- Spear:
- Greatclub:
- Quarterstaff:
- Crossbow:
- Sling:
- Brawling:
- Rod:
- Holy Symbol:
Good Weapons
- Battleaxe:
- Flail:
- Handaxe:
- Longsword:
- Scimitar:
- Short Sword:
- Throwing Hammer:
- Warhammer:
- War Pick:
- Falchion:
- Glaive:
- Greataxe:
- Greatsword:
- Halberd:
- Heavy Flail:
- Longspear:
- Maul:
- Shortbow:
- Hand Crossbow:
- Fisticuffs:
- Trident:
- Quarterstaff:
- Wand
- Tome
- Bell:
Hardcore Weapons
- Bastard Sword:
- Katar:
- Rapier:
- Spiked Chain:
- Longbow:
- Shuriken:
- Martial Arts:
- Kusari-gama:
- Whip:
- Quarterstaff:
- Orb
- Scythe:
- Candle:
- Ring:
- Censer:
Properties
- Short Range: Powers used with this weapon may be used as Ranged 5 attacks.
- Pushy: Increase all Pushes by 1 on attacks made using this weapon.
- Armor Piercing 2: Powers used with this weapon ignore up to 2 points of Armor resistance.
- Cleaving: Powers used with this weapon deal 10% of the damage dealt to the primary target to a secondary target adjacent to the primary target.
- Blasting: Powers used with this weapon may have their area changed to a Close Blast 3.
- Reach: Powers used with this weapon may be used as Melee 2 attacks.
- Medium Range: Powers used with this weapon may be used as Ranged 10 attacks.
- Whallop: Powers used with this weapon gain Push +1, even if they do not have Push normally.
- Armor Piercing 4: Powers used with this weapon ignore up to 4 points of Armor resistance.
- Great Cleaving: Powers used with this weapon may add a Secondary Target adjacent to the first target.
- Long Range: Powers used with this weapon may be used as Ranged 20 attacks.
- Awesome: Awesome Power Feats used on attacks made with this weapon cost 1 less Awesome Point, to a minimum of 1.
- Destroyer: Powers used with this weapon that inflict Push may destroy the first square of blocking terrain that would stop the Push, and push the target into that square.
- Armor Piercing 8: Powers used with this weapon ignore up to 8 points of Armor resistance.
- Supreme Cleaving: Powers used with this weapon may have their area changed to a Close Burst 1.
- Bursting: Powers used with this weapon may have their area changed to an Area Burst 1.
- Wide Area: Burst Powers used with this weapon may have their Burst increased by 1.
- Big Blast: Blast Powers used with this weapon may have their Blast increased by 2.
- Controlling: Increase all Slides by 1 on powers used with this weapon.
- Tripping: You may replace any Push, Pull, or Slide on a power used with this weapon with Prone.
- Pulling: Increase all Pulls by 1 on attacks made using this weapon.
- Fast: You gain an additional Immediate action between each of your turns which may only be used for a power using this weapon.
- Adaptable: You gain an additional Minor action on each of your turns which may only be used for a Stance power.
- Intercepting: You may change the action of an attack using this weapon to Immediate Interrupt with Trigger: An enemy moves adjacent to you and Target: The enemy that moved adjacent.
- Accurate: Attacks using this weapon ignore partial concealment and partial cover.
- Vicious: Ongoing damage inflicted with this weapon is increased by 5.
- Area Denial: Zone powers used with this weapon have their area, and corresponding Zone, increased by 1.
- Crippling: If you make an attack that inflicts Slow or Immobilize using this weapon, the target is Slowed or Immobilized even if the attack misses.
- Staggering: You may replace any Prone on a power used by this weapon with Push 2.
- Area Slam: Powers used with this weapon may have their area changed to a Close Blast 3.
Handedness
- No Hands: Unarmed combat can be used while holding things in your hands.
- Two Handed: Precludes using anything else in either hand.
- Double Sided: Counts as both Two-Handed and as wielding two weapons.