Difference between revisions of "Master of the Imperial Academy"

From The Iwane Empire
Jump to: navigation, search
(Created page with "New Path: Master of the Imperial Academy Replaces: Any School, Rank 5 Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10. Technique: The Heigh...")
 
Line 1: Line 1:
 
New Path: Master of the Imperial Academy
 
New Path: Master of the Imperial Academy
 +
 
Replaces: Any School, Rank 5
 
Replaces: Any School, Rank 5
 +
 
Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10.
 
Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10.
 +
 
Technique: The Height of Mastery - The masters of the Imperial Academy push their majors to new heights.  Your chosen skills no longer have a maximum raise limit, and you may purchase more than 10 ranks in them.  While a chosen skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise.  You may call 10 or more raises on such skills in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.
 
Technique: The Height of Mastery - The masters of the Imperial Academy push their majors to new heights.  Your chosen skills no longer have a maximum raise limit, and you may purchase more than 10 ranks in them.  While a chosen skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise.  You may call 10 or more raises on such skills in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.

Revision as of 15:14, 30 April 2020

New Path: Master of the Imperial Academy

Replaces: Any School, Rank 5

Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10.

Technique: The Height of Mastery - The masters of the Imperial Academy push their majors to new heights. Your chosen skills no longer have a maximum raise limit, and you may purchase more than 10 ranks in them. While a chosen skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise. You may call 10 or more raises on such skills in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.