Difference between revisions of "Weapons"

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* Controlling: Increase all Slides by 1 on powers used with this weapon.
 
* Controlling: Increase all Slides by 1 on powers used with this weapon.
 
* Tripping: You may replace any Push, Pull, or Slide on a power used with this weapon with Prone.
 
* Tripping: You may replace any Push, Pull, or Slide on a power used with this weapon with Prone.
 +
* Pulling: Increase all Pulls by 1 on attacks made using this weapon.
 +
* Fast: You gain an additional Immediate action between each of your turns which may only be used for a power using this weapon.
 +
* Adaptable: You gain an additional Minor action on each of your turns which may only be used for a Stance power.
 +
* Intercepting: You may change the action of an attack using this weapon to Immediate Interrupt with Trigger: An enemy moves adjacent to you and Target: The enemy that moved adjacent.
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* Accurate: Attacks using this weapon ignore partial concealment and partial cover.
 
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Revision as of 15:38, 26 February 2012

Weapon Properties

Weapons are things used to channel awesome powers to hurt people. It doesn't matter much whether you're swinging a sword or waving a wand, if you know what you're doing you're going to wreck somebody's day. Once you have proficiency with a weapon, you can use it with any power you know.


Weapons

Easy Weapons

  • Club:
  • Dagger:
  • Javelin:
  • Mace:
  • Sickle:
  • Spear:
  • Greatclub:
  • Quarterstaff:
  • Crossbow:
  • Sling:
  • Brawling:
  • Rod:
  • Holy Symbol:

Good Weapons

  • Battleaxe:
  • Flail:
  • Handaxe:
  • Longsword:
  • Scimitar:
  • Short Sword:
  • Throwing Hammer:
  • Warhammer:
  • War Pick:
  • Falchion:
  • Glaive:
  • Greataxe:
  • Greatsword:
  • Halberd:
  • Heavy Flail:
  • Longspear:
  • Maul:
  • Shortbow:
  • Hand Crossbow:
  • Fisticuffs:
  • Trident:
  • Quarterstaff:
  • Wand
  • Tome
  • Bell:

Hardcore Weapons

  • Bastard Sword:
  • Katar:
  • Rapier:
  • Spiked Chain:
  • Longbow:
  • Shuriken:
  • Martial Arts:
  • Kusari-gama:
  • Whip:
  • Quarterstaff:
  • Orb
  • Scythe:
  • Candle:
  • Ring:
  • Censer:

Properties

  • Short Range: Powers used with this weapon may be used as Ranged 5 attacks.
  • Pushy: Increase all Pushes by 1 on attacks made using this weapon.
  • Armor Piercing 2: Powers used with this weapon ignore up to 2 points of Armor resistance.
  • Cleaving: Powers used with this weapon deal 10% of the damage dealt to the primary target to a secondary target adjacent to the primary target.
  • Blasting: Powers used with this weapon may have their area changed to a Close Blast 3.
  • Reach: Powers used with this weapon may be used as Melee 2 attacks.
  • Medium Range: Powers used with this weapon may be used as Ranged 10 attacks.
  • Whallop: Powers used with this weapon gain Push +1, even if they do not have Push normally.
  • Armor Piercing 4: Powers used with this weapon ignore up to 4 points of Armor resistance.
  • Great Cleaving: Powers used with this weapon may add a Secondary Target adjacent to the first target.
  • Long Range: Powers used with this weapon may be used as Ranged 20 attacks.
  • Awesome: Awesome Power Feats used on attacks made with this weapon cost 1 less Awesome Point, to a minimum of 1.
  • Destroyer: Powers used with this weapon that inflict Push may destroy the first square of blocking terrain that would stop the Push, and push the target into that square.
  • Armor Piercing 8: Powers used with this weapon ignore up to 8 points of Armor resistance.
  • Supreme Cleaving: Powers used with this weapon may have their area changed to a Close Burst 1.
  • Bursting: Powers used with this weapon may have their area changed to an Area Burst 1.
  • Wide Area: Burst Powers used with this weapon may have their Burst increased by 1.
  • Big Blast: Blast Powers used with this weapon may have their Blast increased by 2.
  • Controlling: Increase all Slides by 1 on powers used with this weapon.
  • Tripping: You may replace any Push, Pull, or Slide on a power used with this weapon with Prone.
  • Pulling: Increase all Pulls by 1 on attacks made using this weapon.
  • Fast: You gain an additional Immediate action between each of your turns which may only be used for a power using this weapon.
  • Adaptable: You gain an additional Minor action on each of your turns which may only be used for a Stance power.
  • Intercepting: You may change the action of an attack using this weapon to Immediate Interrupt with Trigger: An enemy moves adjacent to you and Target: The enemy that moved adjacent.
  • Accurate: Attacks using this weapon ignore partial concealment and partial cover.

Handedness

  • No Hands: Unarmed combat can be used while holding things in your hands.
  • Two Handed: Precludes using anything else in either hand.