Difference between revisions of "Master of the Imperial Academy"
From The Iwane Empire
(Created page with "New Path: Master of the Imperial Academy Replaces: Any School, Rank 5 Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10. Technique: The Heigh...") |
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New Path: Master of the Imperial Academy | New Path: Master of the Imperial Academy | ||
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Replaces: Any School, Rank 5 | Replaces: Any School, Rank 5 | ||
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Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10. | Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10. | ||
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Technique: The Height of Mastery - The masters of the Imperial Academy push their majors to new heights. Your chosen skills no longer have a maximum raise limit, and you may purchase more than 10 ranks in them. While a chosen skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise. You may call 10 or more raises on such skills in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion. | Technique: The Height of Mastery - The masters of the Imperial Academy push their majors to new heights. Your chosen skills no longer have a maximum raise limit, and you may purchase more than 10 ranks in them. While a chosen skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise. You may call 10 or more raises on such skills in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion. |
Revision as of 15:14, 30 April 2020
New Path: Master of the Imperial Academy
Replaces: Any School, Rank 5
Requirements: Student of the Imperial Academy, at least one chosen skill at rank 10.
Technique: The Height of Mastery - The masters of the Imperial Academy push their majors to new heights. Your chosen skills no longer have a maximum raise limit, and you may purchase more than 10 ranks in them. While a chosen skill is above rank 10, your excess rolled dice roll over to kept at a 1:1 ratio, and each kept die above 10 becomes a free raise. You may call 10 or more raises on such skills in order to produce a magical or impossible effect, with strength based on the number of raises called, at GM discretion.