Difference between revisions of "The Nezumi"

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===Nezumi Family===
 
===Nezumi Family===
'''Ring Increase: +1 Air or +1 Water'''
+
'''Ring Increase: '''+1 Air or +1 Water
  
'''Skill Increases: +1 Skulduggery, +1 Survival '''
+
'''Skill Increases: '''+1 Skulduggery, +1 Survival  
  
'''Glory: 39'''
+
'''Glory: '''39
  
'''Starting Wealth: 2 Koku and 3 shiny items of choice rarity 4 or less.'''
+
'''Starting Wealth: '''2 Koku and 3 shiny items of choice rarity 4 or less.
  
 
===True-Blood Nezumi===
 
===True-Blood Nezumi===
'''Ring Increase: +1 Name'''
+
'''Ring Increase: '''+1 Name
  
'''Skill Increases: None'''
+
'''Skill Increases: '''None
  
'''Glory: 44'''
+
'''Glory: '''44
  
'''Starting Wealth: 3 Koku and 3 shiny items of choice rarity 4 or less.'''
+
'''Starting Wealth: '''3 Koku and 3 shiny items of choice rarity 4 or less.
  
'''Special: True-Blood Nezumi may only take the Nezumi Shaman school.  True-Blood Nezumi are immune to the Influence of other spiritual realms, including Jigoku.'''
+
'''Special: '''True-Blood Nezumi may only take the Nezumi Shaman school.  True-Blood Nezumi are immune to the Influence of other spiritual realms, including Jigoku.
  
  

Revision as of 23:18, 2 September 2021

5e Mechanics

In Tomorrow Never Dies, the Nezumi bloodlines have thinned further. There are relatively few full-blooded Nezumi left, and they are all Nezumi Shamans. If history is any indication, the current number of full blooded Nezumi, which is comparable to the number of full-blooded Kitsu, will remain more or less the same unless some major disaster wipes them out.

Nezumi Family

Ring Increase: +1 Air or +1 Water

Skill Increases: +1 Skulduggery, +1 Survival

Glory: 39

Starting Wealth: 2 Koku and 3 shiny items of choice rarity 4 or less.

True-Blood Nezumi

Ring Increase: +1 Name

Skill Increases: None

Glory: 44

Starting Wealth: 3 Koku and 3 shiny items of choice rarity 4 or less.

Special: True-Blood Nezumi may only take the Nezumi Shaman school. True-Blood Nezumi are immune to the Influence of other spiritual realms, including Jigoku.


Legacy Mechanics

New Advantage: Full Blood Nezumi (10 points, Crab (Nezumi family) and Phoenix (Shiba family) Only)

Crab: The Nezumi Family

Benefit: +1 to a physical trait of choice.

The Nezumi have changed a great deal since joining the Crab. Each successive generation has been slightly less ratlike, and by the time of Iwane III, the telltale accent has died out among all but the oldest. The spiritual traits that make the Nezumi what they are have not yet begun to dilute among the family.

The Nezumi do not marry out of the family, and only a relatively few outsiders are allowed to marry in, as the Crab hope to avoid the fate of the Kitsu, who seem to have fewer powerful Sodan-Senzo every generation.

Phoenix: The Pale Shiba

Benefit: +1 to a mental trait of choice.

The Green-Green-White tribe opted not to join the Crab as all their brethren did, and only barely joined the Phoenix. Notable for their pale white skin and lush black hair, which are the height of Rokugani beauty, the tribe also suffers from a high incidence of albinism, leading many to speculate that they are related to the Crane. The Shiba have kept their origins carefully under wraps, by order of Shiba Toriko, and these Shiba gain points for the Albino bad fortune disadvantage as if they were Crane (+1 point).

Full blood nezumi characters gain the Taint Immunity, disease resistance, scent, and pheromone traits of the standard Nezumi (Enemies of the Empire), and are eligible to take the Nose Blind disadvantage. They are also eligible to take the Nezumi Rememberer and Nezumi Shaman schools. The Nezumi Warrior, Scrounger, and Berserker were based largely on physical traits of the Nezumi, and so can no longer be taken. Any mention of Name is replaced by Void, unless the character is a Nezumi Shaman, who are born with Name instead, and Niche is no longer relevant for the Nezumi, even though the general social structure still persists.