Difference between revisions of "Weapons"

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* Crossbow:  
 
* Crossbow:  
 
* Sling:  
 
* Sling:  
* Brawling:  
+
* Brawling: No-Hands
 
* Rod:  
 
* Rod:  
 
* Holy Symbol:  
 
* Holy Symbol:  
Line 65: Line 65:
 
== Simple Properties ==
 
== Simple Properties ==
 
* Short Range: Powers used with this weapon may be used at a range of 5.
 
* Short Range: Powers used with this weapon may be used at a range of 5.
 +
* Pushy: Increase all Pushes by 1 on attacks made using this weapon.
 +
* Armor Piercing 2: Powers used with this weapon ignore up to 2 points of Armor resistance.
 +
 
== Badass Properties ==
 
== Badass Properties ==
 
* Medium Range: Powers used with this weapon may be used at a range of 10.
 
* Medium Range: Powers used with this weapon may be used at a range of 10.
 +
* Whallop: Powers used with this weapon gain Push +1, even if they do not have Push normally.
 +
* Armor Piercing 4: Powers used with this weapon ignore up to 4 points of Armor resistance.
 +
 
== Supremely Badass Properties ==
 
== Supremely Badass Properties ==
 
* Long Range: Powers used with this weapon may be used at a range of 20.
 
* Long Range: Powers used with this weapon may be used at a range of 20.
 +
* Awesome: Awesome Power Feats used on attacks made with this weapon cost 1 less Awesome Point, to a minimum of 1.
 +
* Destroyer: Powers used with this weapon that inflict Push may destroy the first square of blocking terrain that would stop the Push, and push the target into that square.
 +
* Armor Piercing 8: Powers used with this weapon ignore up to 8 points of Armor resistance.
 +
 +
== Handedness ==
 +
* No Hands: Unarmed combat can be used while holding things in your hands.
 +
* Two Handed: Precludes using anything else in either hand.

Revision as of 14:46, 26 February 2012

Weapon Properties

Weapons are things used to channel awesome powers to hurt people. It doesn't matter much whether you're swinging a sword or waving a wand, if you know what you're doing you're going to wreck somebody's day. Once you have proficiency with a weapon, you can use it with any power you know.


Weapons

Easy Weapons

  • Club:
  • Dagger:
  • Javelin:
  • Mace:
  • Sickle:
  • Spear:
  • Greatclub:
  • Quarterstaff:
  • Crossbow:
  • Sling:
  • Brawling: No-Hands
  • Rod:
  • Holy Symbol:

Good Weapons

  • Battleaxe:
  • Flail:
  • Handaxe:
  • Longsword:
  • Scimitar:
  • Short Sword:
  • Throwing Hammer:
  • Warhammer:
  • War Pick:
  • Falchion:
  • Glaive:
  • Greataxe:
  • Greatsword:
  • Halberd:
  • Heavy Flail:
  • Longspear:
  • Maul:
  • Shortbow:
  • Hand Crossbow:
  • Fisticuffs:
  • Trident:
  • Quarterstaff:
  • Wand
  • Tome
  • Bell:

Hardcore Weapons

  • Bastard Sword:
  • Katar:
  • Rapier:
  • Spiked Chain:
  • Longbow:
  • Shuriken:
  • Martial Arts:
  • Kusari-gama:
  • Whip:
  • Quarterstaff:
  • Orb
  • Scythe:
  • Candle:
  • Ring:
  • Censer:

Simple Properties

  • Short Range: Powers used with this weapon may be used at a range of 5.
  • Pushy: Increase all Pushes by 1 on attacks made using this weapon.
  • Armor Piercing 2: Powers used with this weapon ignore up to 2 points of Armor resistance.

Badass Properties

  • Medium Range: Powers used with this weapon may be used at a range of 10.
  • Whallop: Powers used with this weapon gain Push +1, even if they do not have Push normally.
  • Armor Piercing 4: Powers used with this weapon ignore up to 4 points of Armor resistance.

Supremely Badass Properties

  • Long Range: Powers used with this weapon may be used at a range of 20.
  • Awesome: Awesome Power Feats used on attacks made with this weapon cost 1 less Awesome Point, to a minimum of 1.
  • Destroyer: Powers used with this weapon that inflict Push may destroy the first square of blocking terrain that would stop the Push, and push the target into that square.
  • Armor Piercing 8: Powers used with this weapon ignore up to 8 points of Armor resistance.

Handedness

  • No Hands: Unarmed combat can be used while holding things in your hands.
  • Two Handed: Precludes using anything else in either hand.