Weapons

From The Iwane Empire
Revision as of 13:48, 26 February 2012 by NinjaDebugger (talk | contribs)
Jump to: navigation, search

Weapon Properties

Weapons are things used to channel awesome powers to hurt people. It doesn't matter much whether you're swinging a sword or waving a wand, if you know what you're doing you're going to wreck somebody's day. Once you have proficiency with a weapon, you can use it with any power you know.


Weapons

Easy Weapons

  • Club:
  • Dagger:
  • Javelin:
  • Mace:
  • Sickle:
  • Spear:
  • Greatclub:
  • Quarterstaff:
  • Crossbow:
  • Sling:
  • Brawling:
  • Rod:
  • Holy Symbol:

Good Weapons

  • Battleaxe:
  • Flail:
  • Handaxe:
  • Longsword:
  • Scimitar:
  • Short Sword:
  • Throwing Hammer:
  • Warhammer:
  • War Pick:
  • Falchion:
  • Glaive:
  • Greataxe:
  • Greatsword:
  • Halberd:
  • Heavy Flail:
  • Longspear:
  • Maul:
  • Shortbow:
  • Hand Crossbow:
  • Fisticuffs:
  • Trident:
  • Quarterstaff:
  • Wand
  • Tome
  • Bell:

Hardcore Weapons

  • Bastard Sword:
  • Katar:
  • Rapier:
  • Spiked Chain:
  • Longbow:
  • Shuriken:
  • Martial Arts:
  • Kusari-gama:
  • Whip:
  • Quarterstaff:
  • Orb
  • Scythe:
  • Candle:
  • Ring:
  • Censer:

Simple Properties

  • Short Range: Powers used with this weapon may be used at a range of 5.

Badass Properties

  • Medium Range: Powers used with this weapon may be used at a range of 10.

Supremely Badass Properties

  • Long Range: Powers used with this weapon may be used at a range of 20.