Mechanics and House Rules

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Mechanics and House Rules

Legacy Mechanics

Emerald Magistrate

Student of the Imperial Academy

Master of the Imperial Academy

Student of the Hidden Academy

Master of the Hidden Academy

The Owl Clan

When the Lying Darkness was named Hantei, the empire suddenly had a large family on their hands that they absolutely did not want as the imperial line.

The Nezumi

Blood Offering

Under the stewardship of Isawa Nozomi, the Guardian of Ningen-do, maho has been split into the corrupt form, invoking kansen, and the original taintless magic, now called blood offering, which draws upon the power inherent in mortal blood.

Crafting

In general, I aim for crafting to be as permissive as I can be while still remaining balanced and internally consistent.

TN to craft an item starts at its Rarity. Adding or removing an item quality requires a description of how you're doing so, plus a number of opportunities kept on the roll equal to its base Opportunity cost, +1 per quality added or removed previously.

Item qualities typically do not stack, either with themselves or with each other. You cannot add a quality more than once, and even if you are carrying, for example, two items with the Wargear trait, the trait applies only once.

Modification Effect Cost in Opportunties
Ceremonial Reduce TN of checks to prove who you are by 1. OO
Concealable TN 3 Design(Air) or Smithing(Air) to discern the wearer is armed/armored. Free action to draw. O+ based on size, mutually exclusive with Cumbersome.
Cumbersome TN +1 on maneuver checks, TN +1 on attacks after moving. OOO
Damaged TN +1 to use, reduce Resistance by 2, Destroyed on receiving Damaged again. Skill Check to repair
Destroyed Broken and cannot be used normally. Skill check to repair
Durable If it gains Damaged, lose Durable instead. If it would be Destroyed, lose Durable and become Damaged instead. OO
Forbidden At end of scene lose 3 glory if you use it in public Special
Mundane Can be worn openly and nobody will take particular notice. Special
Prepare Must be reloaded, reset, or otherwise prepared after use. OOOO(Remove)
Razor-Edged When you succeed on an attack check, if damage is reduced to 0, becomes Damaged. O+: +1 Deadliness OO (Must be edged)
Sacred TN +1 to attack/intrigue against you from Otherworldly creatures. If you would become Afflicted, choose a Sacred item to become Damaged instead. Ignore resistance of Otherworldy and Tainted beings OOOOO(Special)
Snaring O+: One target with vigilance lower than or equal to the O spent this way suffers Immobilized. OO
Subtle Increase the TN of checks to acertain information about the item by 1. O
Unholy After a critical strike, target suffers Afflicted. At the end of each scene where you use, suffer Afflicted. Ignore all resistances possessed by Otherworldly beings. OOOOO(Special)
Wargear Whenever you inflict strife on someone else, inflict +1 Strife O
Distracting You may use Air opportunities on Scheme rolls regardless of Ring. O
Bold You may use Fire opportunities on Scheme rolls regardless of Ring. O
Steady You may negate one Strife result from a roll using this. OO
Deadly You may inflict a critical hit for O instead of OO. O
Swift O+: Increase damage on this hit by 1 per O spent. O
Reinforced +1 Physical Reduction OO
Light Remove the penalty of Cumbersome without removing the trait. OO
Inspiring Once per battle round, while you are the general, you may Rally as if you were a commander. OO
Flowing When you make a Fitness check during a Maneuver action, the TN is reduced by 1. OO

Items cost XP equal to their point value, with most crafters getting free crafting opportunities at each rank of the skill that are considered prepaid.