Asahina Misao
Asahina Misao
Doji Matchmaker
Rank 1
XP
Strife Composure 6
Air 3
Earth 2
Fire 1
Water 2
Void 2
Status 35 Glory 44 Honor 50
Skills:
Meditation 1
Courtesy 1
Culture 1
Sentiment 1
Aesthetics 3
Theology 3
Skullduggery 1
Games 1
Access: Air and Water Invocations, Rituals, Shuji
Invocations: Yari of Air Path to Inner Peace Sympathetic Energies
Ritual: The Ties that Bind
Distinctions:
Dangerous Allure (Fire) $ You always make an impression, and NPCs remember your name and face after interacting with you for one or more scenes (unless you take pains to disguise yourself). $ When performing a check for which your good looks are a benefit (such as a Command [Fire] check to get someone to act in spite of the possible consequences or a Performance [Fire] check to incite emotion in someone), you may reroll up to two dice.
Mysterious Visions(Void) You are occasionally beset by mysterious prophetic visions. Sometimes they're right, sometimes they're very, very wrong. They seem more accurate when you're actually divining, though.
When performing a check to divine information your senses cannot, such as a Theology[Void] check to divine someone's future or a Sentiment[Void] check to divine someone's hidden emotions, you may reroll up to two dice.
Adversities:
Gaijin Appearance (Fire) People of higher and equal status tend to assume that you are uneducated at best and a barbarian at worst, while people of lower status respond to you with fear. When you make a check to inspire others who do not share your culture or background (such as a Command [Fire] check to rally troops or a Commerce [Fire] check to create a product that peo- ple desire), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Passions:
Fortune Telling (Void) You can identify any common portents (such as constellations and other stellar phenomena, the cracks in oracle bones, the appearance of certain animals, and various other signs of things to come), along with their implications for the future. $ After performing a check to discern the future (such as a Survival [Void] check to look for small omens in your earthly environs or a Theology [Void] check to perform a divination by reading the stars), you remove 3 strife.
Anxieties:
Omen of Bad Luck (Water) Omens of bad luck seem to follow you wher- ever you go. Even if bad luck rarely befalls you, others see these signs and tend to respond negatively to them (and to you). After performing a check to interact with some- one (such as a Commerce [Water] check to trade for goods with a superstitious merchant or a Government [Water] check to gather information from people who have witnessed one of your bad omens), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
Outfit
Traveling clothes, ceremonial clothes, wakizashi, tea set, divination kit, blanket, bowl, chopsticks, four days of travel rations, flint and tinder, sweets (4), pillow book, rokugani pony, pet cat, telescope