Weapons
From The Iwane Empire
Revision as of 14:46, 26 February 2012 by NinjaDebugger (talk | contribs)
Contents
Weapon Properties
Weapons are things used to channel awesome powers to hurt people. It doesn't matter much whether you're swinging a sword or waving a wand, if you know what you're doing you're going to wreck somebody's day. Once you have proficiency with a weapon, you can use it with any power you know.
Weapons
Easy Weapons
- Club:
- Dagger:
- Javelin:
- Mace:
- Sickle:
- Spear:
- Greatclub:
- Quarterstaff:
- Crossbow:
- Sling:
- Brawling: No-Hands
- Rod:
- Holy Symbol:
Good Weapons
- Battleaxe:
- Flail:
- Handaxe:
- Longsword:
- Scimitar:
- Short Sword:
- Throwing Hammer:
- Warhammer:
- War Pick:
- Falchion:
- Glaive:
- Greataxe:
- Greatsword:
- Halberd:
- Heavy Flail:
- Longspear:
- Maul:
- Shortbow:
- Hand Crossbow:
- Fisticuffs:
- Trident:
- Quarterstaff:
- Wand
- Tome
- Bell:
Hardcore Weapons
- Bastard Sword:
- Katar:
- Rapier:
- Spiked Chain:
- Longbow:
- Shuriken:
- Martial Arts:
- Kusari-gama:
- Whip:
- Quarterstaff:
- Orb
- Scythe:
- Candle:
- Ring:
- Censer:
Simple Properties
- Short Range: Powers used with this weapon may be used at a range of 5.
- Pushy: Increase all Pushes by 1 on attacks made using this weapon.
- Armor Piercing 2: Powers used with this weapon ignore up to 2 points of Armor resistance.
Badass Properties
- Medium Range: Powers used with this weapon may be used at a range of 10.
- Whallop: Powers used with this weapon gain Push +1, even if they do not have Push normally.
- Armor Piercing 4: Powers used with this weapon ignore up to 4 points of Armor resistance.
Supremely Badass Properties
- Long Range: Powers used with this weapon may be used at a range of 20.
- Awesome: Awesome Power Feats used on attacks made with this weapon cost 1 less Awesome Point, to a minimum of 1.
- Destroyer: Powers used with this weapon that inflict Push may destroy the first square of blocking terrain that would stop the Push, and push the target into that square.
- Armor Piercing 8: Powers used with this weapon ignore up to 8 points of Armor resistance.
Handedness
- No Hands: Unarmed combat can be used while holding things in your hands.
- Two Handed: Precludes using anything else in either hand.