Kitsu Kōhī

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Clan: Lion

Family: Kitsu

School: Kitsu Medic School

EXP: 3/6


Description

Kōhī is a very serious looking wirey Lion. He's skin is darker and more tanned than tradition would suggest is acceptable but he dresses very conservatively, traditional, and uptight. He has a well worn brooch to Jurojin displayed proudly on his kimono. A large healers satchel is almost always on his shoulder with history books poking out of it. In short he looks like an upright stick in the mud and more of a nerd than one would expect from the Lion. If you look past that though... Tools, herbs, and texts that no traditional Rogukani would consider proper are in large supply. There's an eagerness behind his eyes when he speaks of healing that's a touch off putting.

He has the traditional mane of Kitsu hair fizzed out. He usually wears it half tamed in a pony tail. It's a chestnut blond, instead of the golden those stronger in the blood have.

His eyes are a hazel, his face unremarkable, his looks average. He could be plain if it were for that eagerness, tanned skin, and hair.

He is built like a runner.


In settings with a crowd he seems to go rigid and twitch all at once.

Summary Character Sheet

Glory 34
Honor 43
Status 35
Endurance 8
Composure 0/10
Focus 3
Vigilance 2
Void Points 0/2

Rings

Air 1
Earth 2
Fire 2
Water 3
Void 2

Skills

Culture 1
Fitness 1
Government 1
Martial Arts [Unarmed] 2
Medicine 3
Sentiment 1
Survival 2
Tactics 1
Theology 2

Techniques

Crescent Moon Style
Activation: When you perform Guard action (see page 264), you may spend Opportunity in the following way:
Water O:After a character at range 1–2 performs an Attack action targeting you or another character you are guarding, you may perform a Strike action with one readied Martial Arts [Melee or Unarmed] weapon targeting that character (if they are within your weapon’s range). This effect persists until the start of your next turn, or until you perform a Strike action this way
Stonewall Tactics
Activation: When making a Social skill (Earth) or Martial skill (Earth) check targeting a character, you may spend in the following way:
Earth O: Increase the TN of any check the target makes that does not target you by 1 per spent this way. This effect persists until the beginning of your next turn.
Path to Inner Peace BLOOD MAGIC
Activation: As a Support action, you may make a TN 2 Theology (Water) check targeting yourself or another character at range 0–2
Effect: If you succeed, you mend your target’s exhausted muscles. The target removes fatigue equal to your Water Ring plus your bonus successes. Each target cannot be affected by the Path to Inner Peace invocation again until the end of the scene.
Threshold Barrier
Activation: As a downtime activity, you may make a TN 2 Theology check using Air, Earth, Fire, Water, or Void targeting a threshold, gate, or other entryway at range 0–1.
Effect: If you succeed, the threshold is barred against a particular type of entity, based on the ring you chose, for one hour, plus additional hours equal to your bonus successes. When an entity of this type attempts to enter, it must resist with a TN 3 Meditation (Void) check or be repelled by the spiritual barrier. Whether it succeeds or fails, you immediately become aware of its attempted entry. The particular type of being is based on the ring you chose, as follows
Air: Ethereal Otherworldly beings such as spirits and ghosts.
Earth: Living Tainted Beaings.
Fire: Undead beings with corporal forms.
Water: Wild Animals.
Void: Humans.
Focusing Herbs
Activation: As a downtime activity using an alchemy kit (PoW page 114), you may make a TN 2 Medicine (Water or Fire) check, targeting one character.
Effects: If you succeed, your target adds +1 to Focus (Fire) or +1 to Vigilance (Water), plus one for every two bonus successes on the Medicine check. Lower the other value by an equal amount. This effect persists until the end of the next scene.
O+: Choose one additional target per O spent this way.
O: Instead of targeting characters, you may instead preserve in honey one dose for each target you would be allowed, and it may be used later, each use persisting for a single scene.
O: You grant the same bonus to both Focus and Vigilance, regardless of ring. The scene after this bonus lapses, the target's Focus and Vigilance are lowered by an equal amount, to a minimum of 0.

School Ability

Field Medicine
When you perform a Medicine check to remove fatigue or a condition from a friendly character, that character removes additional fatigue up to your school rank

Distinctions

Ancestral Tie Asako Hanasaku (Fire)
Types: Spiritual
Effects: The following apply to a character with the Ancestral Tie: Asako Hanasaku distinction:
  • You have an astounding breadth of knowledge about herbs, medicines, and poisons, and can always ID any of them that you've ever encountered before or read about, which is almost everything used in the bounds of Rokugan, including the Burning Sands. When you encounter any medicine, herb, or poison that you've never seen or read about before, you are possessed of a strong compulsion to try it on yourself, just to see what it's like and document it properly.
  • When you make a check to identify, treat, or concoct an herb, medicine, or poison, you may reroll up to 2 dice
Religious Connections
Effects: The following apply to a character with the Religious Connections distinction:
  • You have cultivated useful allies and associates among Rokugan's religious caste, including the Qamarists, the worshipers of the Shi-Tien Yen-Wang in the Burning Sands, the monks of Shinsei and the Fortunes, and the many orders of shugenja. You can use these contacts to find information, or obtain goods or services.
  • When performing a check that benefits from your religious connections, such as Theology[Earth] to reason with a monk of Fukurokujin, or Sentiment[Fire] to get aid from a temple to Jizo, you may reroll up to two dice.

Adversities

Stained Lineage (Void)
Types: Interpersonal, Mental
Effects: The following apply to a character with the Stained Lineage adversity:
  • Your family has a bad reputation. Whether this reputation is hyperbole or truth, most people in your region know about your family’s history and know you belong to that family. These people make negative assumptions about your character, even when given evidence to the contrary. Even if you aren’t awful currently, it’s in your blood, and they believe you will live up to your family reputation one day
  • When making a check to interact with anyone from your home region (such as a Commerce [Void] check to attempt trade in the open market without drawing much attention or a Courtesy [Void] check to warn others of an incoming disaster), you must choose and reroll two dice containing Success or Explosive Success . After resolving the check, if you fail, you gain 1 Void point.

Passions

History
Effects: The following apply to a character with the History Passion:
  • After a short time spent studying it, you can discern the era and context of any object, structure, or text you encounter—or else you know for certain that no chronicler of the Emerald Empire has encountered this thing before.
  • After performing a check to remember a historical anecdote (such as a Government [Earth] check to draw parallels to past events or a Smithing [Earth] check to know about past uses of and trends in the creation of tools and artifacts), you remove 3 strife

Anxieties

Eyes of Many
Effects: The following apply to a character with the Eyes of Many Anxiety:
  • You are constantly worried that others are watching and judging you, whether maliciously or not. You are unable to relax in crowded places, and you tend to worry about your impressions on strangers more than most other people would.
  • After performing a check in a crowded place or where two or more strangers are actively listening to you (such as a Courtesy [Air] check to tell your employer your mission went very well when it did not in front of their other retainers or a Fitness [Air] check to avoid notice), you suffer 3 strife. If this is the first time this has occurred this scene, gain 1 Void point

Outfit

4 koku Traveling clothes, ashigaru armor, daishō (katana and wakizashi), satchel of medicinal supplies, opium license, Blanket, bowl, chopsticks, four days of travel rations, flint and tinder

Boon of Fukurokujin: Fukurokujin, Fortune of Wisdom, illuminates the truth even when tricksters seek to obscure it. Once per game session, the wearer may spend 1 Void point to remove a condition or persistent effect caused by a Scheme action.

Pillow Book: Great Battles of the Lion

Pipe.


Weapons

Weapon Skill Rng Dmg Dls Grips Qualities
Punch [Unarmed] 0 1 2 - Snaring
Kick [Unarmed] 1 2 1 - -
Bite [Unarmed] 0 0 3 - -
Katana [Melee] 1 4 5 1-hand: -, 2-hand: Dls +2 Ceremonial, Razor-Edged
Wakizashi [Melee] 0-1 3 5 1-hand: -, 2-hand: Dls +2 Ceremonial, Razor-Edged

Books Referenced

Benali's Travels of Hanasaku's Gardens - A modern Qamarist text about Hanasaku's notes on plants. It discusses advance mixtures and potions along with detailed effects on the human body.

NPCS of Interest

Tsume Yokatsu
Last Seen Rainbow Games. Not really a friend or foe yet but Umi asked Kōhī to save them medically.
Hantei Oboro
Last Seen Rainbow Games. Barrackmate of the PCs. Kōhī wants him to live, gets that it's complicated, and likes the guy well enough for as bland as toast as he comes off.
Bayushi Nishiko
Last Seen Rainbow Games. Kōhī likes her. A few simple words of praise does wonders for his disposition. They made a connection and he intends to keep it going if possible.
Shosuro Daisuke
Last Seen Rainbow Games. Dislikes Kōhī even though the two have barely even been in the same room. Kōhī has said Daisuke is seen as very skilled.
Ide Daiyu
Last Seen Rainbow Games. A very handsy Ide that Kōhī is treating. Her more open reactions around him have him confounded. He's not sure what he thinks of her or it.
Yasuki Otoro
Last Seen Rainbow Games. A large crab that fight with whip and wak. Said Kōhī saved his life and swore to return the favor.

NPCS YET NAMED Moto who loathe Kōhī (most of them).

Twenty Questions

See google doc https://docs.google.com/document/d/1tQLPd22BVmFN8hUH-mrSWoxvaSC7OipgMh9Cfh8S3So/edit

TODO transfer over here.