9 900 400 2 Fairy Light Skelengel Flip: Draw one card. 9 900 400 2 Fairy Light Skelengel Flip: Draw one card. 9 900 400 2 Fairy Light Skelengel Flip: Draw one card. 2 0 1800 3 Fairy Wind Spirit of the Breeze If spirit of the Wind is in attack position during your standby phase, increase your life by 1000 points. 2 0 1800 3 Fairy Wind Spirit of the Breeze If spirit of the Wind is in attack position during your standby phase, increase your life by 1000 points. 2 0 1800 3 Fairy Wind Spirit of the Breeze If spirit of the Wind is in attack position during your standby phase, increase your life by 1000 points. 11 500 700 2 Fairy Light Hoshiningen All Light monsters get +500 ATK, all Dark monsters get -400 ATK 11 500 700 2 Fairy Light Hoshiningen All Light monsters get +500 ATK, all Dark monsters get -400 ATK 11 500 700 2 Fairy Light Hoshiningen All Light monsters get +500 ATK, all Dark monsters get -400 ATK 14 2000 1800 6 Fairy Light Soul of Purity Can only be special summoned by removing 2 Light monsters from your graveyard from play. Your opponent's monsters are -300 ATK during his Battle phase. 14 2000 1800 6 Fairy Light Soul of Purity Can only be special summoned by removing 2 Light monsters from your graveyard from play. Your opponent's monsters are -300 ATK during his Battle phase. 14 2000 1800 6 Fairy Light Soul of Purity Can only be special summoned by removing 2 Light monsters from your graveyard from play. Your opponent's monsters are -300 ATK during his Battle phase. 18 1800 1050 4 Fairy Light Dunames Dark Witch 18 1800 1050 4 Fairy Light Dunames Dark Witch 18 1800 1050 4 Fairy Light Dunames Dark Witch 6 500 1300 3 Fairy Light Wing Egg Elf 6 500 1300 3 Fairy Light Wing Egg Elf 6 500 1300 3 Fairy Light Wing Egg Elf 11 1900 1400 5 Fairy Light Airknight Parshath Trample. If this creature deals Trample damage, Draw a card. 11 1900 1400 5 Fairy Light Airknight Parshath Trample. If this creature deals Trample damage, Draw a card. 11 1900 1400 5 Fairy Light Airknight Parshath Trample. If this creature deals Trample damage, Draw a card. 18 Polymerization Spell - Fuse any two creatures under your control. The fusion material monsters are put into your graveyard. 18 Polymerization Spell - Fuse any two creatures under your control. The fusion material monsters are put into your graveyard. 10 Nobleman of Crossout Spell - Target a monster in face-down defense position. Destroy it. If it has a Flip effect, both players must remove all monster cards of the same name from their respective decks and remove them from play. Shuffle the decks. 10 Nobleman of Crossout Spell - Target a monster in face-down defense position. Destroy it. If it has a Flip effect, both players must remove all monster cards of the same name from their respective decks and remove them from play. Shuffle the decks. 10 Nobleman of Crossout Spell - Target a monster in face-down defense position. Destroy it. If it has a Flip effect, both players must remove all monster cards of the same name from their respective decks and remove them from play. Shuffle the decks. 8 Bright Castle Field Spell - All Light monsters are +700 ATK. 8 Bright Castle Field Spell - All Light monsters are +700 ATK. 6 The Shallow Grave Spell - Each player takes 1 Monster card from his/her graveyard and special summons it in face-down defense position. 6 The Shallow Grave Spell - Each player takes 1 Monster card from his/her graveyard and special summons it in face-down defense position. 5 Fairy Box Continuous Trap - Each time a monster on your opponent's side of the field attacks, toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 during this battle phase. Pay 500 life points during each of your standby phases or this card is destroyed. 5 Fairy Box Continuous Trap - Each time a monster on your opponent's side of the field attacks, toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 during this battle phase. Pay 500 life points during each of your standby phases or this card is destroyed. 4 Mystical Space Typhoon Quick Spell - Destroy one spell or trap card on the field. 4 Mystical Space Typhoon Quick Spell - Destroy one spell or trap card on the field. 4 Mystical Space Typhoon Quick Spell - Destroy one spell or trap card on the field. 4 Reinforcements Trap - One monster gains +500 ATK until the end of the turn. 4 Reinforcements Trap - One monster gains +500 ATK until the end of the turn. 3 Elf's Light Equip Spell - Light monster only. +400 ATK, -200 DEF 3 Elf's Light Equip Spell - Light monster only. +400 ATK, -200 DEF 3 Elf's Light Equip Spell - Light monster only. +400 ATK, -200 DEF Monster Total: 21 monsters, 216 points Spells: 19 spell/traps, 133 points