2300 1200 6 Dragon Dark Blowback Dragon Once per turn during your Main Phase, toss a coin 3 times. If at least two Heads show, select 1 card on your opponent's side of the field and destroy it. 3000 2500 8 Dragon Dark Chaos Emperor Dragon - Envoy of the End Can only be special summoned by removing a Light and a Dark monster in your graveyard from the game. Pay 1000 life to destroy all cards in play and in both players' hands, and do 300 damage to your opponent for every card sent to the graveyard in this way. 2000 100 4 Dragon Wind Cave Dragon Cannot be played if you have other monsters in play. Cannot attack unless you possess another Dragon monster. 1900 0 4 Dragon Wind Spear Dragon Trample, Goes to Defense mode immediately after attacking. 1200 1100 4 Wizard Dark Lord of D. All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field. 1200 1100 4 Wizard Dark Lord of D. All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field. 1200 1100 4 Wizard Dark Lord of D. All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field. 3000 2500 10 Dragon Light Blue Eyes Shining Dragon Can only be special summoned by tributing one Blue Eyes Ultimate Dragon as a tribute. +300 ATK for each Dragon in your Graveyard. Negate the effects of Spell, Trap, and Monster effects that designate this monster as a target. 3000 2500 8 Dragon Light Blue-Eyes White Dragon 3000 2500 8 Dragon Light Blue-Eyes White Dragon 3000 2500 8 Dragon Light Blue-Eyes White Dragon 700 800 2 Dragon Wind Troop Dragon If destroyed during battle, you may put another Troop Dragon into play from your deck in either Attack or Defense mode, face up. 700 800 2 Dragon Wind Troop Dragon If destroyed during battle, you may put another Troop Dragon into play from your deck in either Attack or Defense mode, face up. 700 800 2 Dragon Wind Troop Dragon If destroyed during battle, you may put another Troop Dragon into play from your deck in either Attack or Defense mode, face up. 1300 700 3 Dragon Wind Grey Wing During Main Phase 1, discard one card from your hand. This card may attack twice during the battle phase of this turn. 2400 220 6 Dragon Light Kaiser Glider Is not destroyed during battle when battling a card with equal ATK. When destroyed and sent to the graveyard, return one monster on the field to its owner's hand. 1500 1200 3 Dragon Wind Twin-Headed Behemoth Once per game, if this monster is destroyed and sent to the graveyard, it returns during the end phase of the same turn with ATK and DEF of 1000. 1500 800 4 Dragon Dark Blackland Fire Dragon 1500 1200 4 Dragon Dark Koumori Dragon Burst Stream of Destruction Spell - Activate only when you have a face-up Blue Eyes White Dragon. Destroy all monsters on your opponent's side of the field. Blue Eyes White Dragon canot attack this turn. Burst Breath Spell - Tribute a Dragon-type monster to destroy all face-up monsters on the field with DEF lower than the dragon's ATK. Dragon's Rage COntinuous Trap - All your Dragons gain Trample. The Dragon's Bead Continuous Trap - Discard 1 card from your hand to negate the effect of a Trap card that designates one face-up dragon type monster as a target and destroy it. The Dragon's Bead Continuous Trap - Discard 1 card from your hand to negate the effect of a Trap card that designates one face-up dragon type monster as a target and destroy it. The Flute of Dragon Summoning Spell - Playing this card when Lord of D. is face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon. The Flute of Dragon Summoning Spell - Playing this card when Lord of D. is face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon. The Flute of Dragon Summoning Spell - Playing this card when Lord of D. is face-up on the field allows you to play up to 2 Dragon-Type cards from your hand as a Special Summon. Dragon's Gunfire Spell - Play only when you have a face-up Dragon on your side of the field. Select one of the following effects: Cause 800 points of direct damage to your opponent's life points. Destroy 1 face-up monster with DEF 800 or less. Dragon's Gunfire Spell - Play only when you have a face-up Dragon on your side of the field. Select one of the following effects: Cause 800 points of direct damage to your opponent's life points. Destroy 1 face-up monster with DEF 800 or less. Dragon's Gunfire Spell - Play only when you have a face-up Dragon on your side of the field. Select one of the following effects: Cause 800 points of direct damage to your opponent's life points. Destroy 1 face-up monster with DEF 800 or less. Stamping Destruction Spell - Play only when you have a face-up Dragon on your side of the field. Destroy one spell or trap card on the field to cause 500 points of direct damage to the destroyed card's controller. Stamping Destruction Spell - Play only when you have a face-up Dragon on your side of the field. Destroy one spell or trap card on the field to cause 500 points of direct damage to the destroyed card's controller. Stamping Destruction Spell - Play only when you have a face-up Dragon on your side of the field. Destroy one spell or trap card on the field to cause 500 points of direct damage to the destroyed card's controller. Cost Down Spell - Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. Cost Down Spell - Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. Cost Down Spell - Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. Monster Reborn Spell - Target a monster in any graveyard. Special Summon it under your control in face-up attack or defense position. Polymerization Spell - Fuse any two creatures under your control. The fusion material monsters are put into your graveyard. Pot of Greed Spell - Draw two cards. Pot of Greed Spell - Draw two cards. Pot of Greed Spell - Draw two cards. De-Fusion Quick Spell - Destroy any one fusion-monster in play. If both fusion material monsters are in the graveyard, special summon them into play.