12 1000 1900 4 Wizard Dark Gravekeeper's Servant Flip: Return one monster controlled by an opponent to its owner's hand. 12 1000 1900 4 Wizard Dark Gravekeeper's Servant Flip: Return one monster controlled by an opponent to its owner's hand. 12 1000 1900 4 Wizard Dark Gravekeeper's Servant Flip: Return one monster controlled by an opponent to its owner's hand. 11 2000 1700 6 Wizard Dark Dark Magician Girl +300 ATK for every Dark Magician or Magician of Black Chaos in either player's graveyard. 11 2000 1700 6 Wizard Dark Dark Magician Girl +300 ATK for every Dark Magician or Magician of Black Chaos in either player's graveyard. 11 2000 1700 6 Wizard Dark Dark Magician Girl +300 ATK for every Dark Magician or Magician of Black Chaos in either player's graveyard. 10 800 2000 4 Wizard Light Mystical Elf 10 800 2000 4 Wizard Light Mystical Elf 10 800 2000 4 Wizard Light Mystical Elf 8 2500 2100 7 Wizard Dark Dark Magician 8 2500 2100 7 Wizard Dark Dark Magician 8 2500 2100 7 Wizard Dark Dark Magician 6 500 400 2 Wizard Light Time Wizard Once per turn, on your turn, toss a coin and call it. If you call it correctly, all your opponent's monsters are destroyed. If you call it wrong, all your own monsters are destroyed and you lose life equal to half the total ATK of the destroyed monsters. 6 500 400 2 Wizard Light Time Wizard Once per turn, on your turn, toss a coin and call it. If you call it correctly, all your opponent's monsters are destroyed. If you call it wrong, all your own monsters are destroyed and you lose life equal to half the total ATK of the destroyed monsters. 6 500 400 2 Wizard Light Time Wizard Once per turn, on your turn, toss a coin and call it. If you call it correctly, all your opponent's monsters are destroyed. If you call it wrong, all your own monsters are destroyed and you lose life equal to half the total ATK of the destroyed monsters. 6 2800 3200 9 Wizard Dark Dark Sage When you activate Time Wizard and call it correctly, if you have a Dark Magician in play, you may Tribute Dark Magician to summon a Dark Sage from your hand or deck. Then move one spell card from your deck to your hand and shuffle your deck. 6 2800 3200 9 Wizard Dark Dark Sage When you activate Time Wizard and call it correctly, if you have a Dark Magician in play, you may Tribute Dark Magician to summon a Dark Sage from your hand or deck. Then move one spell card from your deck to your hand and shuffle your deck. 6 2800 3200 9 Wizard Dark Dark Sage When you activate Time Wizard and call it correctly, if you have a Dark Magician in play, you may Tribute Dark Magician to summon a Dark Sage from your hand or deck. Then move one spell card from your deck to your hand and shuffle your deck. 5 300 400 1 Wizard Light Magician of Faith Flip: Select a spell card from your graveyard and return it to your hand. 5 300 400 1 Wizard Light Magician of Faith Flip: Select a spell card from your graveyard and return it to your hand. 5 300 400 1 Wizard Light Magician of Faith Flip: Select a spell card from your graveyard and return it to your hand. 5 2800 2600 8 Wizard Dark Magician of Black Chaos 20 Change of Heart Spell - Target an opponent's monster. Gain control of that monster until the end of the turn. 20 Change of Heart Spell - Target an opponent's monster. Gain control of that monster until the end of the turn. 20 Change of Heart Spell - Target an opponent's monster. Gain control of that monster until the end of the turn. 17 Snatch Steal Equip Spell - Equip an opponent's creature with this spell. YOu gain control of the equipped creature. Your opponent gains 1000 life points during each of your standby phases. 17 Snatch Steal Equip Spell - Equip an opponent's creature with this spell. YOu gain control of the equipped creature. Your opponent gains 1000 life points during each of your standby phases. 17 Snatch Steal Equip Spell - Equip an opponent's creature with this spell. YOu gain control of the equipped creature. Your opponent gains 1000 life points during each of your standby phases. 12 Premature Burial Equip Spell - Pay 800 life points to Special Summon a monster from your graveyard into play. Equip the monster with this spell. If this spell is destroyed, destroy the monster. 12 Premature Burial Equip Spell - Pay 800 life points to Special Summon a monster from your graveyard into play. Equip the monster with this spell. If this spell is destroyed, destroy the monster. 12 Premature Burial Equip Spell - Pay 800 life points to Special Summon a monster from your graveyard into play. Equip the monster with this spell. If this spell is destroyed, destroy the monster. 4 Mystical Space Typhoon Quick Spell - Destroy one spell or trap card on the field. 4 Mystical Space Typhoon Quick Spell - Destroy one spell or trap card on the field. 4 Mystical Space Typhoon Quick Spell - Destroy one spell or trap card on the field. 3 Magic Jammer Counter Trap - Discard a card from your hand to negate the activation of a spell and destroy it. 3 Magic Jammer Counter Trap - Discard a card from your hand to negate the activation of a spell and destroy it. 3 Magic Jammer Counter Trap - Discard a card from your hand to negate the activation of a spell and destroy it. 3 Dark Magic Ritual Ritual - Ritual Summon Magician of Black Chaos. YOu must offer monsters with total level stars 8 or more from the field or your hand as a tribute. 2 Thousand Knives Spell - If you have Dark Magician face-up on your side of the field, you can destroy one of your opponent's monster. 2 Thousand Knives Spell - If you have Dark Magician face-up on your side of the field, you can destroy one of your opponent's monster. 2 Thousand Knives Spell - If you have Dark Magician face-up on your side of the field, you can destroy one of your opponent's monster. Monsters: 21 179 points