Definitions: Trample: If the ATK of this monster is higher than the DEF of your opponent's defense-position monster, deal the difference to your opponent in Direct Damage. Spirit: Cannot be special summoned. Returns to the owner's hand at the end of the turn it is summoned. Toon: Can only be played if Toon World is on the field. Destroy it if Toon World is destroyed. If your opponent has no Toon monsters, this monster may attack your opponent's life points directly. Defender: Can be flipped into face-down defense position once per turn. Points Attack Defense Level Type Element Name 17 2000 100 4 Dragon Wind Cave Dragon Cannot be played if you have other monsters in play. Cannot attack unless you possess another Dragon monster. 16 1900 0 4 Dragon Wind Spear Dragon Trample, Goes to Defense mode immediately after attacking. 15 1500 800 4 Dragon Dark Blackland Fire Dragon 15 1500 1200 4 Dragon Dark Koumori Dragon 14 2400 1400 6 Dragon Wind Luster Dragon 14 1400 1200 4 Dragon Wind Winged Dragon, Guardian of the Fortress 13 1300 2000 4 Dragon Wind The Dragon Dwelling in the Cave 13 2100 1800 6 Dragon Earth B. Dragon Jungle King 12 3000 2500 8 Dragon Light Blue-Eyes White Dragon 12 2000 1500 5 Dragon Dark Curse of Dragon 12 2000 1300 5 Dragon Wind Parrot Dragon 12 1200 700 3 Dragon Wind Baby Dragon 12 1200 1000 4 Dragon Wind Lesser Dragon 11 1100 1200 4 Dragon Wind Fairy Dragon 11 1100 800 3 Dragon Wind Lizard Soldier 11 2850 2350 8 Dragon Dark Tri-Horned Dragon 11 1900 1800 6 Dragon Wind Sky Dragon 11 1800 2000 6 Dragon Earth Meteor Dragon 10 3000 2500 8 Dragon Light Blue-Eyes Toon Dragon Toon Creature, Pay 1000 life per attack. 10 1700 1900 6 Dragon Fire Tyhone #2 10 2500 2300 7 Dragon Light Seiyaryu 10 2400 2000 7 Dragon Dark Red-Eyes Black Dragon 10 2100 2800 7 Dragon Light Hyozanryu 10 2350 2400 7 Dragon Dark Serpent Night Dragon 9 2200 2600 7 Dragon Fire Ryu-Ran 9 1600 1800 5 Dragon Fire Yamadron 9 900 300 2 Dragon Wind Yamatano Dragon Scroll 9 900 900 3 Dragon Wind Wicked Dragon with the Ersatz Head 8 2000 2500 7 Dragon Wind Harpie's Pet Dragon Gains +300 Attack/Defense for each face-up Harpie Lady on the field. 8 2200 2350 7 Dragon Dark Mikazukinoyaiba 8 1600 1400 5 Dragon Earth Crawling Dragon 7 700 800 2 Dragon Wind Troop Dragon If destroyed during battle, you may put another Troop Dragon into play from your deck in either Attack or Defense mode, face up. 7 700 1300 3 Dragon Wind One-Eyed Shield Dragon 7 2200 1600 7 Dragon Fire Manga Ryu-Ran Toon Creature, pay 500 life per attack. 6 600 700 2 Dragon Wind Petit Dragon 5 2600 3100 7 Dragon Fire Yamata Dragon Spirit, If it deals attack damage to your opponent's life, draw until you have 5 cards in your hand. 18 1600 1700 4 Zombie Earth Royal Keeper Defender, when flipped face-up, it gains +300 ATK/DEF until the end of the turn. 16 1600 1200 4 Zombie Dark Ghoul with an Appetite 15 1750 1000 4 Zombie Earth Master Kyonshee 15 1600 0 3 Zombie Dark Dragon Zombie 15 1500 1200 4 Zombie Dark The Snake Hair 14 1200 1400 4 Zombie Earth Pyramid Turtle If destroyed during battle, go through your deck and special summon a Zombie-type monster with DEF 2000 or less, in face up attack or defense position. Tributes are not required. 14 1500 0 3 Zombie Dark Amored Zombie 14 1300 1500 4 Zombie Dark Yaranzo 14 1300 1400 4 Zombie Dark Magical Ghost 12 1350 0 2 Zombie Dark Clown Zombie 12 1200 900 3 Zombie Dark The 13th Grave 12 1200 1200 4 Zombie Dark Dark Assailant 12 1000 1800 4 Zombie Earth Poison Mummy Flip: Deal 500 points of direct damage to your opponent. 11 1100 800 3 Zombie Dark Three-Legged Zombies 11 1100 700 3 Zombie Dark Corroding Shark 10 1000 900 3 Zombie Dark Wood Remains 10 900 1300 4 Zombie Dark Temple of Skulls 10 900 1200 3 Zombie Dark Dokuroizo the Grim Reaper 10 1700 2000 5 Zombie Earth Giant Axe Mummy Defender, If the ATK of the monster attacking a face-down Giant Axe Mummy when it is in face-down position is lower than the Mummy's DEF, the attacking monster is destroyed. 10 1600 1300 5 Zombie Earth Shadow Ghoul Gains +100 ATK for every monster in your graveyard. 9 900 700 3 Zombie Dark Blue-Eyed Silver Zombie 8 800 600 2 Zombie Dark The Wandering Doomed 8 700 900 3 Zombie Dark Graveyard and the Hand of Invitation 8 700 1000 3 Zombie Dark Red-Moon Baby A creature destroyed in combat by Red-Moon Baby can be special summoned in face up attack or defense position on your side of the field at the end of the attack phase. 7 2200 1800 6 Zombie Dark Dark Dust Spirit Spirit, When Normal or Flip Summoned, or flipped face up, all other face up creatures on the field are destroyed. 7 700 500 2 Zombie Dark Fire Reaper 7 600 800 2 Zombie Dark Phantom Ghost 7 500 400 2 Zombie Dark Nightmare Horse This creature may cause direct damage to your opponent's life points, even if he has monsters in play. 7 300 200 3 Zombie Dark Spirit Reaper This creature may never be destroyed as a result of battle, though damage calculation is carried out normally. Dies immediately if specifically targeted by a spell, trap, or effect monster. If it deals damage to your opponent, opponent must discard a random card. 6 600 600 2 Zombie Dark Fiend's Hand 6 500 600 3 Zombie Earth Des Lacooda Defender, When Des Lacooda is Flip Summoned, draw a card. 5 500 200 1 Zombie Dark Shadow Specter 5 500 400 2 Zombie Dark Mech Mole Zombie 4 400 300 1 Zombie Dark Bone Mouse 3 300 200 1 Zombie Dark Skull Servant 20 1900 400 4 Fiend Wind Slate Warrior Flip: +500 ATK/DEF. Any monster that destroys Slate Warrior in battle is -500 ATK/DEF permanently. 18 1800 1000 4 Fiend Dark La Jinn the Mystal Genie of the Lamp 18 1800 1700 4 Fiend Dark Opticlops 17 1650 1600 4 Fiend Dark Whiptail Crow 16 1600 1200 4 Fiend Dark Ryu-Kishin Powered 16 1600 1000 4 Fiend Dark Man-Eating Treasure Chest 15 1800 1000 4 Fiend Dark The Bistro Butcher When this card inflicts damage to your opponent, your opponent must draw 2 cards from his deck. 15 1550 800 4 Fiend Dark Baron of the Fiend Sword 15 1500 1000 4 Fiend Dark Mystic Clown 15 1500 800 4 Fiend Dark Grand Tiki Elder 15 1500 1200 4 Fiend Dark Melchid the Four-Face Beast 15 1450 1700 4 Fiend Dark Headless Knight 14 1400 1300 4 Fiend Dark Witty Phantom 14 1400 1200 4 Fiend Dark Lord of the Lamp 14 1300 1800 4 Fiend Dark The Gross Ghost of Fled Dreams 14 1350 1400 4 Fiend Dark Crass Clown When changed from Defense to Attack position, return one of your opponent's monsters to his hand. 13 1300 1400 4 Fiend Dark Feral Imp 13 2450 1600 6 Fiend Dark Dark Ruler Ha Des While on the field, effects of any Effect monsters destroyed by your Fiend-type monsters are ignored. Cannot be special summoned from the graveyard. 13 1300 1000 4 Fiend Dark Horn Imp 13 1300 900 4 Fiend Dark Trial of Nightmare 13 1300 1000 4 Fiend Dark Lord of Zemia 13 1300 1100 4 Fiend Dark Dark Titan of Terror 13 2500 1200 6 Fiend Dark Summoned Skull 13 1200 1500 4 Fiend Earth The Portrait's Secret 13 1250 800 3 Fiend Dark Tainted Wisdom When changed from Attack to Defense position, shuffle your deck. 13 1200 800 4 Fiend Dark Newdoria 12 1200 1000 4 Fiend Dark That Which Feeds on Life 12 1200 800 3 Fiend Dark Dark King of the Abyss 12 1200 1300 4 Fiend Dark Terra the Terrible 12 1200 1400 4 Fiend Dark Three-Headed Geedo 12 2200 2500 6 Fiend Dark Beast of Gilfer When this card is sent to the Graveyard, it can be treated as an Equip spell card and used to equip any monster on the field. Equipped monster is -500 ATK 12 2000 2000 4 Fiend Dark Flash Assailant Reduce Flash assailant's ATK and DEF by 400 for each card in your hand. 12 2000 1400 5 Fiend Dark Helpoemer Cannot be special summoned from the Graveyard. When sent to the Graveyard as a result of battle, effect is activated. As long as it exists in the Graveyard, your opponent must discard one card at random from their hand at the end of their Battle phase. 12 1000 600 3 Fiend Dark Sangan When send from the field to the graveyard, move 1 monster with an ATK of 1500 or less from your deck to your hand. Shuffle your deck. 12 1000 1700 4 Fiend Dark Kryuel When this card is sent to the graveyard as a result of battle, toss a coin and call it. If you call it right, you can destroy one monster on your opponent's side of the field. 11 2500 1200 6 Fiend Dark Toon Summoned Skull Toon, Pay 500 life per attack. 11 2150 1950 6 Fiend Dark Ushi Oni 11 1050 1200 4 Fiend Dark Key Mace #2 11 2000 2100 6 Fiend Dark Dragon Seeker When Summoned (not Special summoned), destroy 1 face up Dragon-type monster in play. 11 2000 800 4 Fiend Dark Nuvia the Wicked If this monster is summoned by a Normal summon, it is destroyed. Nuvia is -200 ATK for every monster on your opponent's side of the field. 10 1000 500 3 Fiend Dark Ryu-Kishin 10 1000 700 3 Fiend Dark Ancient Brain 10 1000 800 3 Fiend Dark Claw Reacher 10 1000 1000 3 Fiend Wind Dark Shade 10 1000 900 3 Fiend Dark King Fog 10 1000 400 3 Fiend Fire Dokuroyaiba 10 950 1400 3 Fiend Dark Invader From Another Dimension 10 2100 1600 6 Fiend Wind Air Eater 10 2000 1530 5 Fiend Dark King of Yaminakai 10 2000 700 5 Fiend Dark The Earl of Demise 10 1000 100 2 Fiend Dark Giant Germ When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life points. You can also take cards of the same name from your deck and special summon them to the field in face-up attack position. 10 1000 1200 3 Fiend Dark Skull Knight #2 If you Tribute Summon a Fiend-Type monster by offering this monster as a tribute, you can special summon one "Skull KNight #2" from your deck in face up Attack or Defense position. Your deck is shuffled. 10 900 400 2 Fiend Dark Mask of Darkness Flip: Select one Trap card from your graveyard and return it to your hand. 9 1700 1200 5 Fiend Dark Marie the Fallen One As long as Marie exists in your Graveyard, increase your life by 200 points during each of your Standby phases. 9 1750 1900 6 Fiend Dark Neck Hunter 9 900 600 3 Fiend Dark Megirus Light 9 900 200 2 Fiend Dark Souls of the Forgotten 9 800 1300 3 Fiend Dark Job-Change Mirror 9 2200 2800 8 Fiend Dark Dark Necrofear Can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip spell card at the end of the turn. Equip one of your opponent's monsters with this card. As long as the monster is equipped, you control the equipped monster. 8 1700 1400 5 Fiend Dark Mabarrel 8 2600 1900 7 Fiend Dark Zoa 8 1610 1460 5 Fiend Dark Dark Chimera 8 800 700 3 Fiend Dark THe Shadow Who Controls the Dark 8 800 600 2 Fiend Dark Midnight Fiend 8 800 400 2 Fiend Dark Meda Bat 8 1380 1930 5 Fiend Dark Reaper of the Cards Flip: Destroys 1 Trap Card on the field. If the target is face down, flip it face up and check. If it is not a Trap card, flip it face down again. The flipped card is not activated. 8 750 700 2 Fiend Dark Needle Ball Flip: You may deal 1000 points of damage to your opponent, at the cost of 2000 points of your own life. 8 600 1300 3 Fiend Dark Bio Plant 7 1550 1300 5 Fiend Dark Morinphen 7 1150 2150 5 Fiend Dark Metal Guardian 7 700 800 3 Fiend Dark The Drdek 7 700 600 2 Fiend Dark Wicked Mirror 7 600 1000 3 Fiend Dark Dark Prisoner 7 500 2000 4 Fiend Earth Earthbound Spirit 6 600 800 2 Fiend Dark Madjinn Gunn 6 600 600 2 Fiend Dark Candle of Fate 6 650 500 2 Fiend Dark Hiro's Shadow Scout Flip: Your opponent draws 3 cards. Both players look at the cards, and any Spell cards among them are discarded. 6 500 500 2 Fiend Dark Spear Cretin Flip: When this card is sent to the graveyard, both you and your opponent select 1 monster from your respective graveyards and Special Summon it on the field in face-up Attack or face-down Defense position, no tributes required. 5 800 600 5 Fiend Dark Byser Shock When this card if Normal, Flip, or Special Summoned, all Set cards on the field are returned to their owner's hands. 5 550 400 2 Fiend Dark Wretched Ghost of the Attic 5 500 500 2 Fiend Dark Mystery Hand 5 500 750 2 Fiend Dark Embryonic Beast 5 300 1300 3 Fiend Dark Gorgon Egg 5 500 300 2 Fiend Dark Bite Shoes Flip: Change the Attack/Defense position of one face-up monster in play. The monster remains face up. 5 300 800 2 Fiend Dark Kisetai When your opponent's monster attacks this monster in face-down defense position, cancel all damage calculations. Kisetai becomes an Equip spell card equipping the attacking monster. During each of your opponent's standby phases, you gain life equal to half the ATK of the equipped monster. 5 200 100 2 Fiend Water Jowls of Dark Demise Flip: Take control of one of your opponent's monsters until the end of the turn. When the controlled monster attacks, it may cause Direct Damage to your opponent's Life points. 5 200 100 2 Fiend Wind Yata-Garasu Spirit, When this creature deals damage to your opponent's Life points, your opponent skips his next Draw phase. 4 400 300 1 Fiend Dark Fungi of the Musk 4 300 200 1 Fiend Dark Kuriboh Discard this card from your hand to reduce the damage to 0 that one opponent's monster is inflicting to your life points. This can only be done during your opponent's Battle phase. 3 250 350 1 Fiend Dark Monster Eye At the cost of 1000 life points, you can return "Polymerization" from the Graveyard to your hand. 17 1700 1150 4 Pyro Fire Darkfire Soldier #1 17 1700 1100 4 Pyro Fire Darkfire Soldier #2 17 1700 1000 4 Pyro Fire Spirit of Flames Can only be special summoned by removing one Fire monster in your graveyard from play. Gain +300 ATK during your Battle Phase. 16 1500 1000 4 Pyro Fire Lady Assailant of Flames Flip: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life points. 15 1300 1500 4 Pyro Fire Fire Princess Inflict 500 points of direct damage to your opponent's life points each time you increase your own life points. 13 1300 1000 4 Pyro Fire Fireyarou 11 2200 1700 6 Pyro Fire Twin-Headed Fire Dragon 11 2100 1800 6 Pyro Fire Flame Cerberus 10 2100 1300 5 Pyro Fire Mr. Volcano 10 1000 2200 5 Pyro Fire Molten Behemoth 9 1900 1300 5 Pyro Fire Flame Champion 8 800 600 2 Pyro Fire Fire Eye 8 2800 2900 8 Pyro Fire Hino-Kagu-Tsuchi Spirit, If this card causes Battle Damage to your opponent's life points, he must discard the hand at the beginning of his next Draw phase. 8 200 1800 3 Pyro Fire Dragon Piper Flip: Destroys "Dragon Capture Jar" and turns all face-up Dragon-type monsters to attack position. 7 700 600 2 Pyro Fire Wings of Wicked Flame 6 600 500 2 Pyro Fire Hinotama Soul 5 550 450 2 Pyro Fire Flame Dancer 4 400 450 2 Pyro Earth Flame Viper 3 200 1000 2 Pyro Fire Jigen Bakudan Flip: Offer Jigen Bakudan as a tribute during your Standby phase and destroy all monsters on your side of the field. Total the ATK of all other creatures you destroy this way and deal half that in direct damage to your opponent's life points. 15 1500 1200 4 Serpent Water Takriminos 10 2000 1700 6 Serpent Water Sea King Dragon 9 1800 1500 5 Serpent Water Kairyu-Shin 8 1600 1300 5 Serpent Water Spike Seadra 20 1700 2400 5 Rock Earth Guardian Sphinx Defender, When this card is Flip Summoned, all monsters on your opponent's side of the field are returned to the owner's hand. 17 1700 1000 4 Rock Earth The Rock Spirit Can only be special summoned by removing an Earth monster in your graveyard from play. +300 ATK during your opponent's battle phase. 17 1700 1600 4 Rock Earth Beta the Magnet Warrior 16 1500 1800 4 Rock Earth Gamma the Magnet Warrior 15 1500 1000 4 Rock Earth Destroyer Golem 15 900 900 3 Rock Dark Cyber Jar Flip: Destroy all monsters in play. Both players pick up the top 5 cards of their deck, show the cards to each other, and special summon any monster cards of level 4 or lower. The rest of the cards are placed into the player's hands. 15 600 300 2 Rock Earth Muka Muka +300 ATK/DEF for every card in your hand. 14 1400 1700 4 Rock Earth Alpha the Magnet Warrior 14 1300 2000 3 Rock Earth Giant Soldier of Stone 13 1300 1200 4 Rock Earth Minomushi Warrior 12 1200 1000 4 Rock Earth Stone Ghost 12 1200 1300 4 Rock Earth The Thing That Hides in the Mud 12 1100 1400 4 Rock Earth The Statue of Easter Island 11 1000 1300 4 Rock Earth Barrel Rock 11 2000 2200 6 Rock Earth Millennium Golem 10 700 600 2 Rock Earth Morphing Jar Flip: Both players discard their hands and draw 5 new cards. 10 800 700 3 Rock Earth Morphing Jar #2 Flip: Return all Monsters in play to their owner's deck. Then, both players pick up cards from the top of their deck, special summoning all level 4 or lower monsters found until each player has the same number of monsters that he had returned to his deck. Discard all other cards picked up this way. 9 3500 3850 8 Rock Earth Valkyrion the Magna Warrior May be special summoned by tributing from hand or play Alpha, Beta, and Gamma (the Magna Warrior). If Alpha, Beta, and Gamma (the Magnet Warrior) are in your graveyard, you can Tribute Valkyrion to special summon those three cards from the graveyard. 9 900 1000 3 Rock Earth Dissolverock 9 800 1200 3 Rock Earth Rock Ogre Grotto #1 9 800 1200 3 Rock Earth Stone Armadiller 8 1600 1500 5 Rock Earth Stone Ogre Grotto 7 2000 2300 7 Rock Earth Stone D. 7 1300 1600 5 Rock Earth Sand Stone 8 800 1000 3 Rock Light Prisman 8 700 1400 3 Rock Earth Rock Ogre Grotto #2 5 400 1400 3 Rock Earth Spherous Lady 5 500 500 2 Rock Earth Haniwa 5 200 300 3 Rock Light Dice Jar Flip: Both players roll 1d6. The player with the lowest result takes direct damage equal to his opponent's result x500, unless the winner rolled a 6, in which case the loser takes 6000 points of direct damage. Reroll ties. 4 400 200 1 Rock Earth Ancient Jar 4 400 400 2 Rock Earth Pot the Trick 0 0 3000 5 Rock Earth Labyrinth Wall 20 2400 1500 6 Machine Earth Jinzo Traps have no effect while Jinzo is in play. 18 1850 800 4 Machine Dark Mechanical Chaser 17 1650 1600 4 Machine Light Guardian of the Throne Room 17 1600 1800 4 Machine Fire Robotic Knight 17 1600 1900 4 Machine Earth Inpachi 16 1600 1500 4 Machine Earth Overdrive 15 1500 1000 4 Machine Earth Ground Attacker Bugroth 15 1400 1700 4 Machine Earth Oni Tank T-34 15 2600 2200 7 Machine Dark Barrel Dragon Once per turn, on your turn, target an opponent's monster and flip three coins. If at least two come up Heads, destroy the target. 15 1400 1300 4 Machine Dark Cannon Soldier Tribute one monster on your side of the field to deal 500 points of direct damage to your opponent. 15 1400 1200 4 Machine Fire UFO Turtle When sent to the graveyard as a result of battle, select 1 Fire monster from your deck with ATK of 1500 or less and special summon it in face up attack position (no tribute required) 14 1400 1200 4 Machine Dark Cyber Soldier of Darkworld 14 1400 1200 4 Machine Wind Cyber Falcon 13 1350 1000 4 Machine Dark Disk Magician 13 1300 1000 4 Machine Dark Brave Scizzar 13 2500 1600 5 Machine Wind Cyber-Tech Alligator 12 2200 2000 6 Machine Earth Machine King +100 ATK for every other Machine type monster on the field. 12 1200 1400 4 Machine Fire Giga-Tech Wolf 12 1200 800 4 Machine Light Gradius 12 1100 900 3 Machine Earth Patrol Robo During your Standby phase, you can look at 1 face down card that's been set by your opponent. 11 1100 700 3 Machine Earth Holograh 11 1000 1300 4 Machine Dark Yaiba Robo 11 900 1600 4 Machine Earth Golgoil 10 1900 2200 6 Machine Earth Royal Guard 10 1900 2200 6 Machine Earth Steel Ogre Grotto #2 10 1800 2000 6 Machine Fire Gadget Soldier 10 1750 2000 6 Machine Dark Pendulum Machine 10 850 1800 4 Machine Dark Blocker 10 900 1200 3 Machine Earth Shovel Crusher 10 800 900 3 Machine Fire Blast Juggler Offer this card as a Tribute during your Standby phase if face-up to destroy 2 face-up monsters with an ATK of 1000 or less. 9 900 500 2 Machine Dark Dharma Cannon 9 900 450 3 Machine Earth Roboyarou 9 1750 1900 6 Machine Earth Giant Mech-Soldier 9 1800 1500 5 Machine Water Mech Bass 9 1800 1700 5 Machine Dark Spikebot 9 1700 1800 5 Machine Dark Giganto 9 1600 1900 5 Machine Water Metal Fish 8 1600 1300 5 Machine Earth Machine Attacker 8 1500 1800 5 Machine Dark Gatekeeper 8 1500 1800 5 Machine Dark Megasonic Eye 8 1650 1800 5 Machine Earth Dice Armadillo 8 1700 1400 5 Machine Dark Ancient Tool 8 2200 2500 7 Machine Fire Launcher Spider 8 1400 1800 5 Machine Earth Steel Ogre Grotto #1 8 800 1000 3 Machine Dark Mechanical Snail 8 500 400 2 Machine Dark Jinzo #7 This monster may attack your opponent's life points directly. 8 0 0 1 Machine Light Gradius' Option This monster may only be special summoned by targeting a Gradius on your side of the field. If the targeted Gradius is destroyed, so is this Option. This Option has ATK and DEF equal to the targeted Gradius at all times, and also mirrors any other effects such as the Cyclon Laser. 7 2000 2300 7 Machine Dark Slot Machine 7 1500 1700 5 Machine Dark Cyber Soldier 7 1450 1500 5 Machine Dark Saber Slasher 7 1200 1700 5 Machine Dark Shapesnatch 7 750 700 2 Machine Dark Cyber Commander 5 450 900 3 Machine Earth Robolady 5 250 300 1 Machine Earth Steel Scorpion A non-machine type monsters attacking Steel Scorpion is destroyed at the end of your opponent's second turn after the attack. 3 300 350 1 Machine Wind Bat 18 1800 800 4 Fish Water 7 Colored Fish 18 1500 800 4 Fish Water Cure Mermaid As long as Cure Mermaid is face-up on your side of the field, increase your life by 800 during each of your Standby phases. 16 1600 800 4 Fish Water Great White 16 1600 1200 4 Fish Water Crazy Fish 13 1350 800 4 Fish Water Tongyo 13 1300 1400 4 Fish Water Amazon of the Seas 12 1250 900 4 Fish Water Wow Warrior 12 1200 900 3 Fish Water Enchanting Mermaid 12 2400 2000 6 Fish Water Amphibian Beast 11 1200 0 4 Fish Earth Souleater 9 900 800 3 Fish Water Root Water 8 800 500 4 Fish Wind Flying Fish 8 1650 1700 5 Fish Water Bottom Dweller 7 1550 1700 5 Fish Water Rainbow Marine Mermaid 7 1400 1600 5 Fish Water Misairuzame 5 500 400 2 Fish Water White Dolphin 17 1700 1500 4 Dino Water Kabazauls 16 1600 1200 4 Dino Earth Two-Headed King Rex 16 1600 1200 4 Dino Earth Crawling Dragon #2 15 1500 800 4 Dino Earth Uraby 15 1400 1200 4 Dino Earth Mad Sword Beast Trample 15 1400 400 3 Dino Earth Gilasaurus You may treat the Normal summon of Gilasaurus as a Special Summon. If you do so, your opponent may special summon a monster from his/her graveyard. 13 1300 800 3 Dino Earth Trakadon 12 1200 800 3 Dino Earth Mammoth Graveyard 11 1100 700 3 Dino Earth Little D 10 1000 850 3 Dino Earth Anthrosaurus 10 1800 2000 6 Dino Earth Megazowler 10 1750 2030 6 Dino Earth Sword Arm of Dragon 9 900 700 3 Dino Earth Two-Mouth Darkruler 5 500 400 2 Dino Earth Tomozaurus 20 2000 2000 3 Bug Earth Arsenal Bug Arsenal Bug's ATK and DEF are 1000 if you control no other Bug type monsters. 17 1700 1000 4 Bug Wind Girochin Kuwagata 16 2200 100 4 Bug Earth Jirai Gumo When Jirai Gumo attacks, flip a coin and call it. If you call incorrectly, lose half your life before attacking. 15 1500 1200 4 Bug Earth Giant Flea 15 1500 800 4 Bug Wind Flying Kamakiri #2 15 1400 900 4 Bug Wind Flying Kamakiri #1 When sent to the graveyard as a result of battle, select a Wind monster with ATK of 1500 or less and special summon it in face up attack position, no tribute required. 13 1200 1500 4 Bug Earth Big Insect 13 1200 1400 4 Bug Earth Gokibore 12 1150 1400 4 Bug Earth Kamakiriman 12 1200 1000 4 Bug Wind Killer Needle 12 1250 1000 4 Bug Earth Kuwagata Alpha 12 1100 200 2 Bug Earth Drill Bug When this card inflicts damage to your opponent's life points, you may take 1 Parasite Paracide card from your deck, shuffle, and place it face down on top of your deck. 12 1000 500 3 Bug Dark Swarm of Locusts Defender. When flip summoned, destroy one spell or trap card on your opponent's side of the field. 12 600 700 2 Bug Wind Bladefly All Wind monsters in play gain +500 ATK, all Earth monsters in play are -400 ATK 11 1000 800 3 Bug Wind Insect Soldiers of the Sky +1000 ATK when attacking a Wind monster. 11 2200 1400 6 Bug Wind Empress Mantis 11 1100 1000 3 Bug Earth Giant Scorpion of the Tundra 10 500 1000 3 Bug Dark Swarm of Scarabs Defender. When this card is Flip Summoned, you can destroy one monster on your opponent's side of the field. 9 950 700 3 Bug Earth Alinsection 9 900 800 3 Bug Earth Nightmare Scorpion 9 900 700 3 Bug Earth Acid Crawler 9 1800 1500 5 Bug Earth Dungeon Worm 9 850 750 3 Bug Earth Minar When this card is sent from your hand to the graveyard by an opponent's card effect, inflict 1000 points of direct damage to your oppponent's life points. 9 800 900 3 Bug Earth Cockroach Knight When this card is sent to the graveyard, return it to the top of your deck. 9 800 1200 3 Bug Wind 4-Starred Ladybug of Doom Flip: Destroy all face-up level 4 monsters on your opponent's side of the field. 8 1600 1400 5 Bug Earth Hunter Spider 8 1500 2000 5 Bug Earth Hercules Beetle 8 700 1300 3 Bug Dark Spiked Snail 8 700 1400 3 Bug Earth Kumootoko 8 750 600 2 Bug Earth Needle Worm Flip: Discard 5 cards from the top of your opponent's deck to his/her graveyard. 7 700 700 2 Bug Earth Winged Cleaver 7 600 800 2 Bug Earth Ganigumo 7 450 600 2 Bug Earth Man-Eater Bug Flip: Destroys one monster on the field, regardless of position. 6 2600 2500 8 Bug Earth Great Moth Can only be special summoned by tributing Petit Moth on the 4th of your turns after Petit Moth has been equipped with Cocoon of Evolution 6 3500 3000 8 Bug Earth Perfectly Ultimate Great Moth Can only be special summoned by tributing Petit Moth on the 6th of your turns after Petit Moth has been equipped with Cocoon of Evolution 6 500 700 2 Bug Earth Basic Insect 6 500 300 2 Bug Earth Parasite Paracide Flip: Put this card in your opponent's deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field, face up, in defense position, and inflicts 1000 points of direct damage to him/her. From this point, all face-up monster cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field. 6 300 350 1 Bug Earth Leghul This monster may attack your opponent's life points directly. 5 550 400 2 Bug Earth Korogashi 5 300 200 2 Bug Dark 8-Claws Scorpion Defender. When the 8-claws Scorpion targets a face-down defense position monster in battle, the Scorpion's ATK becomse 2400 during the relevant damage calculation step only. 4 400 900 2 Bug Wind Bombardment Beetle Flip: Flip 1 face down defense position monster on your opponent's side of the field face up. If the flipped card is an Effect Monster card, immediately destroy it without activating its effect. If it is not an Effect Monster Card, flip it face-down again. 3 300 200 1 Bug Earth Petit Moth 2 250 300 1 Bug Earth Kattapillar 1 0 2000 3 Bug Earth Cocoon of Evolution You may treat this spell as an Equip Spell Card on a face-up Petit Moth on the field. When equipped, the ATK and DEF of Petit Moth becomes the same as Cocoon of Evolution. 0 500 400 2 Bug Earth Larvae Moth Can only be special summoned by tributing Petit Moth on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution 20 1600 900 4 Beast Earth Bazoo the Soul Eater Once per turn, on your turn, remove up to three cards in your Graveyard from play to give Bazoo +300 ATK per card, until the end of your opponent's next turn. 20 1700 1000 4 Beast Earth King Tiger Wanghu As long as Wanghu is face-up on the field, all monsters Normal or Special summoned with an ATK of 1400 or less are automatically destroyed. 16 1800 400 4 Beast Earth Dark Zebra If this is the only card in your control during your Standby phase, it is automatically placed in Defense Position, and you cannot change its position during the same turn. 15 1500 1200 4 Beast Earth Pale Beast 15 1500 1200 4 Beast Earth Gazelle the King of Mythical Beasts 15 1500 1200 4 Beast Earth Alligator's Sword 15 1400 1450 4 Beast Earth Giant Rat When this card is sent to the graveyard as a result of battle, you may select 1 Earth monster with ATK of 1500 or less and special summon it in face up attack position, no tribute required. 14 1350 1600 5 Beast Earth Tatsunootoshigo 13 1300 1550 4 Beast Earth Mystic Horseman 13 1300 1300 4 Beast Earth Lisark 13 1300 1400 4 Beast Earth Mon Larvas 13 1300 500 3 Beast Wind The All-Seeing White Tiger 13 1250 1300 4 Beast Earth Great Bill 13 1200 1500 4 Beast Earth Griffore 12 1400 700 3 Beast Earth The Wicked Worm Beast This card is returned to your hand at the end of your turn. 12 1200 600 3 Beast Earth Torike 12 1200 800 3 Beast Earth Wolf 12 1200 800 3 Beast Earth Silver Fang 12 1200 1000 4 Beast Earth Frenzied Panda 12 1200 1000 4 Beast Earth Master & Expert 12 1100 1500 4 Beast Dark Dark Rabbit 12 600 550 2 Beast Fire Little Chimera All Fire monsters gain +500 ATK, all Water monsters are -400 ATK 11 1000 1200 4 Beast Earth Wilmee 11 1100 900 3 Beast Earth Nekogal #1 11 2250 1800 6 Beast Fire Firewing Pegasus 11 1000 100 2 Beast Earth Nimble Momonga When this card is sent to the graveyard as a result of battle, increase your Life Points by 1000. You can also take cards of the same name from your deck and special summon them to the field in face-down defense position. Shuffle your deck. 10 900 600 3 Beast Earth Bubonic Vermin Flip: Take 1 Bubonic Vermin from your deck and special summon it on the field in face-down defense position. Shuffle your deck. 10 2000 1700 6 Beast Earth Garvas 10 1800 1900 6 Beast Earth Ancient One of the Deep Forest 10 950 1100 3 Beast Earth Armored Rat 9 300 250 1 Beast Earth Milus Radiant All Earth monsters gain +500 ATK, all Wind monsters are -400 ATK 9 700 500 3 Beast Earth Inaba White Rabbit Spirit, This monster may deal direct damage to your opponent's life points. 9 850 800 3 Beast Earth Burglar 9 1750 1550 5 Beast Earth Leogun 9 800 1000 3 Beast Earth Larvas 9 800 1000 3 Beast Earth Mystical Sheep #2 9 700 1700 4 Beast Earth Sleeping Lion 8 750 800 3 Beast Earth Obese Marmot of Nefariousness 8 800 900 3 Beast Earth Synchar 8 1600 1800 5 Beast Earth Togex 8 800 900 3 Beast Earth Dark Gray 8 500 2000 4 Beast Earth Prevent Rat 7 700 800 3 Beast Dark Gate Deeg 7 700 600 2 Beast Earth Meotoko 6 500 800 2 Beast Earth Dig Beak 6 450 500 2 Beast Earth Hane-Hane Flip: Return 1 monster on the field to its owner's hand. 5 400 600 2 Beast Earth Air Marmot of Nefariousness 19 1900 1200 4 BW Dark Vorse Raider 17 1700 1000 4 BW Earth Battle Ox 16 1650 1000 4 BW Earth Wolf Axwielder 15 2000 1600 4 BW Earth Panther Warrior Panther Warrior cannot attack unless you offer one of your monsters as a tribute. 15 2000 500 4 BW Earth Boar Soldier Can only be Flip Summoned. If your opponent has 1 or more monsters under his control, Boar Soldier is -1000 ATK 15 1400 1000 4 BW Water Mother Grizzly When sent to the graveyard as a result of battle, special summon one Water monster with ATK 1500 or less from your deck in face up attack position, ignoring tributes. 14 1400 1300 4 BW Earth Lady Panther Offer this face-up card as a tribute to return one of your monsters destroyed in battle during this turn to the top of your deck. 13 1300 1100 4 BW Earth Tiger Axe 13 1200 1500 4 BW Earth Beaver Warrior 13 1200 1400 4 BW Earth Ogre of the Black Shadow 12 1200 1000 4 BW Earth Hitotsu-Me Giant 11 1100 1000 4 BW Earth One Who Hunts Souls 10 1050 1000 3 BW Earth Solitude 10 1900 2000 6 BW Earth Nekogal #2 9 1800 1300 5 BW Earth Battle Steer 9 1800 1500 5 BW Fire Garoozis 9 1800 1600 5 BW Earth Rude Kaiser 9 2750 2500 8 BW Earth Sengenjin 8 2400 2000 7 BW Earth Garnecia Elefantis 7 600 1000 3 BW Earth Mountain Warrior 5 1900 1700 5 BW Dark Great Long Nose Spirit. If Long Nose deals battle damage to your opponent, your opponent skips his next Battle phase. 20 500 500 3 Plant Earth Fiber Jar Flip: The cards on the field, in both players' hands, in the graveyards, and in both decks are shuffled together. Both players draw five cards from the resulting deck. 15 2200 1500 6 Plant Water Fairy King Truesdale All your Plant-type monsters get +500 ATK/DEF 15 1400 1100 4 Plant Dark Mystic Tomato When destroyed as a result of battle, special summon a Dark monster from your deck with ATK 1500 or less in face up attack position, no tribute required. 14 1400 1300 4 Plant Earth Bean Soldier 12 1200 900 3 Plant Earth Darkworld Thorns 11 1100 600 3 Plant Earth Barrel Lily 11 1000 1200 4 Plant Earth Snakeyashi 10 900 1100 3 Plant Earth Living Vase 9 1800 1500 5 Plant Earth Queen of Autumn Leaves 9 900 500 2 Plant Earth Laughing Flower 9 800 1000 3 Plant Earth Arlownay 9 600 1500 3 Plant Earth Ancient Tree of Enlightenment 9 500 1600 3 Plant Earth Green Phantom King 8 1500 1800 5 Plant Earth Trent 8 800 600 2 Plant Earth Yashinoki 8 800 600 2 Plant Earth Mushroom Man 8 800 600 2 Plant Earth Man-Eating Plant 8 800 600 2 Plant Earth Man Eater 7 750 400 2 Plant Earth Abyss Flower 7 700 600 2 Plant Earth Firegrass 7 400 500 2 Plant Earth Rainbow Flower This monster may attack your opponent's life points directly. 5 500 600 2 Plant Water Tentacle Plant 5 350 300 1 Plant Earth Griggle When this card is face up on the field and control shifts to your opponent, you gain 3000 life points. THis effect can only be used once as long as this card remains face up on the field. 3 300 400 1 Plant Dark Dark Plant 18 1800 800 4 Aqua Water Giant Red Seasnake 17 1600 1200 4 Aqua Water Aqua Spirit This card can only be Special Summoned by removing one Water monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's standby phases, you can change the battle position of one of his face-up monster cards. Once changed, the monster must remain in this position for the rest of the turn. 17 1650 1300 4 Aqua Water High Tide Gyojin 16 1600 1500 4 Aqua Fire Fire Kraken 16 1600 1100 4 Aqua Water Fairy of the Fountain 16 1500 500 4 Aqua Water Revival Jam When sent to the graveyard as a result of battle, you can special summon this card in face-up defense position at your next standby phase by paying 1000 life points. This must be declared when the monster is destroyed. You cannot change the position of Revival Jam on the turn it returns. 15 1550 800 4 Aqua Water Violent Rain 15 1500 900 4 Aqua Water Hyosube 15 1400 1500 4 Aqua Water Toon Mermaid Toon. Pay 500 life per attack. 14 1400 1200 4 Aqua Water Water Omotics 14 1400 1000 4 Aqua Water Water Magician 14 1400 1500 4 Aqua Water Red Archery Girl 13 1350 1000 4 Aqua Water Behegon 13 1300 1000 4 Aqua Water Guardian of the Sea 13 1300 700 3 Aqua Water Gruesome Goo 13 1200 1500 4 Aqua Water Jellyfish 13 1100 2000 4 Aqua Water Island Turtle 13 1100 1100 3 Aqua Water Gora Turtle Monsters with ATK of 1900 or more cannot attack. 12 1200 1000 4 Aqua Water Flying Penguin 12 1200 900 3 Aqua Water Kappa Avenger 12 1250 1000 4 Aqua Water Water Girl 12 1200 1400 4 Aqua Water Fiend Kraken 12 1150 1300 4 Aqua Water Night Lizard 12 1100 1300 4 Aqua Water Sea Kamen 12 1000 1500 4 Aqua Water Turtle Tiger 12 800 2000 4 Aqua Water Humanoid Slime 11 1000 1200 4 Aqua Water Arma Knight 11 1100 700 3 Aqua Water Waterdragon Fairy 11 1150 900 3 Aqua Water Ice Water 11 550 500 2 Aqua Water Star Boy All Water monsters gain +500 ATK, all Fire monsters are -400 ATK 10 1050 900 3 Aqua Water Aqua Snake 10 1000 1000 3 Aqua Water Toad Master 10 1900 1700 6 Aqua Water Turtle Bird 10 1000 900 3 Aqua Water Wetha 10 950 1500 4 Aqua Water Weather Report Flip: Destroy all opponent's face up "Swords of Revealing Light" If you destroy Swords of Revealing Light, you make take an additional Battle phase after your next Battle phase. 10 900 900 3 Aqua Water Maryokutai When your opponent activates a spell on his turn, offer this face-up card as a tribute to negate the activation of the spell and destroy it. 10 800 1400 3 Aqua Water Yomi Ship When the Yomi Ship is destroyed as a result of Battle, you may destroy the monster that destroyed the Ship. 9 2500 2400 7 Aqua Water Suijin Reduce the ATK of an opponent's monster attacking Suijin to 0. This effect can be used only once. The card's owner chooses when to activate this effect. 9 950 800 3 Aqua Water Liquid Beast 9 900 800 3 Aqua Water Dorover 9 900 700 3 Aqua Water Twin Long Rods #1 9 900 700 3 Aqua Water Water Element 9 1700 1400 5 Aqua Water Akihiron 9 850 1400 4 Aqua Water Armored Starfish 9 800 1000 3 Aqua Water Monsturtle 9 900 800 3 Aqua Water Penguin Knight When sent directly from your deck to your graveyard by your opponent's effect, shuffle your graveyard into your deck. 9 750 500 2 Aqua Water Penguin Soldier Flip: YOu can return up to two monster cards from the field to the owner's hand. 9 700 2000 4 Aqua Water Maiden of the Aqua As long as this card is face up on the field, the field become "Umi". If there is an active Field Spell card on the field, it is cancelled. 9 700 500 3 Aqua Water Servant of Catabolism This monster may cause direct damage to your opponent's life points. 8 800 700 3 Aqua Water The Furious Sea King 8 850 400 3 Aqua Water Boneheimer 8 1600 1400 5 Aqua Water Octoberser 8 850 700 3 Aqua Water Twin Long Rods #2 8 1450 2200 6 Aqua Water Boulder Tortoise 7 1400 1800 5 Aqua Water Giant Turtle Who Feeds on Flames 7 1250 2100 5 Aqua Water 30,000-year White Turtle 7 700 900 3 Aqua Water Turtle Raccoon 7 700 500 2 Aqua Water Frog the Jam 7 650 900 3 Aqua Water Kanikabuto 6 600 700 2 Aqua Water Hitodenchak 6 600 700 2 Aqua Water Zarigun 6 500 700 2 Aqua Water The Melting Red Shadow 6 1000 2000 5 Aqua Water Catapult Turtle Tribute a monster to inflict direct damage to your opponent equal to half the ATK of the tribute. 6 300 350 1 Aqua Water Ameba When this card is Face-Up and control shifts to your opponent, inflict 2000 points of direct damage to your opponent's life points. This effect can only be used once as long as Ameba remains face up on the field. 5 450 500 2 Aqua Water Turu-Purun 5 400 1000 2 Aqua Water Psychic Kappa 5 300 250 1 Aqua Water Ooguchi This monster may attack your opponent's life points directly. 4 400 300 1 Aqua Water Change Slime 3 250 200 1 Aqua Water Zone Eater A monster attacked by this card is destroyed at the end phase of the fifth turn after the attack. 17 1700 1150 4 Warrior Earth Axe Raider 17 1700 1600 4 Warrior Earth Warrior Dai Grepher 16 1600 800 4 Warrior Earth Beautiful Headhuntress 16 1600 900 4 Warrior Water Skull Mariner 16 1500 1700 5 Warrior Earth Zanki 15 1500 1200 4 Warrior Earth Kojikocy 15 2300 0 4 Warrior Earth Goblin Attack Force This card changes to Defense position at the end of your Battle phase. This position may not be changed during your next turn. 15 1500 1200 4 Warrior Fire Crimson Sentry Offer this face-up card as a tribute to return one of your monsters destroyed in battle during this turn to the bottom of your deck. 15 1400 1000 4 Warrior Earth Amazon Archer Tribute 2 monsters to inflict 1200 points of Direct Damage to your opponent's life points. 15 1400 1500 4 Warrior Dark Don Zaloog When Don Zaloog causes battle damage to your opponent, choose whether your opponent discards a random card or discards the top two cards of his deck. 14 1350 1700 4 Warrior Earth Invader of the Throne Flip: Select one opponent's monster and switch control of it with this card. This effect cannot be activated during the battle phase. 14 2100 500 4 Warrior Dark Zombyra the Dark Cannot attack a player directly. Each time this card destroys a monster in battle, permanently lower the ATK of this card by 200 points. 14 1450 1000 4 Warrior Earth Hibikime 14 1400 1200 4 Warrior Earth Celtic Guardian 14 1400 700 3 Warrior Earth The Judgement Hand 14 1400 800 4 Warrior Dark Fiend Sword 14 1400 1400 4 Warrior Earth Kanan the Swordmistress 14 1300 800 4 Warrior Earth Supply Flip: Return 2 fusion material monsters that were sent to the graveyard as a result of a fusion summon to your hand. 14 1200 900 3 Warrior Earth Dream Clown When this card is changed from Attack to Defense position, select one monster controlled by an opponent. Destroy it. 13 1250 800 3 Warrior Earth Mushroom Man Controller takes 300 damage during each of his standby phases. Control of this card may be shifted to your opponent by paying 500 life during your own end phase. 13 1300 1100 4 Warrior Earth D. Human 13 1000 1000 4 Warrior Dark Dark Scorpion Burglars When this card causes battle damage to your opponent's life points, your opponent must select a spell card from their deck and send it to the graveyard. Shuffle the deck. 12 2000 1000 4 Warrior Earth The Unfriendly Amazon During each of your Standby phases, tribute one monster to The Unfriendly Amazon, or she is destroyed. 12 1250 700 3 Warrior Earth Oscillo Hero 12 1200 1300 4 Warrior Earth Rhaimundos of the Red Sword 12 1200 900 3 Warrior Earth Sonic Maid 12 1200 900 3 Warrior Earth Stuffed Animal 12 2200 1200 6 Warrior Dark The Fiend Megacyber If your opponent has two or more monsters than you on the field, you can summon this card without offering tributes. 12 1000 700 3 Warrior Earth Hayabusa Knight Hayabusa Knight can attack twice per battle phase. 12 1000 1000 4 Warrior Earth Exiled Force Offer this face-up card as a tribute to destroy one monster in play. 11 1100 1000 3 Warrior Earth Hero of the East 11 1100 900 3 Warrior Earth Dragon Statue 11 1100 1000 4 Warrior Light Moon Envoy 11 1100 1100 4 Warrior Earth Masaki the Legendary Swordsman 11 2200 1500 6 Warrior Earth Judge Man 11 1000 1200 4 Warrior Earth Guardian of the Labyrinth 11 1000 1000 3 Warrior Earth Karate Man Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is destroyed at the end of the turn. 10 1000 500 3 Warrior Dark Unknown Warrior of Fiend 10 2000 1600 6 Warrior Dark Swordstalker 10 1000 1000 3 Warrior Earth Supporter in the Shadows 10 800 1500 4 Warrior Earth Protector of the Throne 10 1000 500 3 Warrior Earth M-Warrior #1 10 1850 1600 5 Warrior Water The Legendary Fisherman When Umi is face up on the field, this card is unaffected by Spell cards and cannot be attacked by your opponent's monsters. 10 1550 2500 6 Warrior Dark Total Defense Shogun When this card is summoned (excluding special summon) it is placed in defense position. This card can attack without being shifted to attack position. Damage is calculated normally. 10 900 1200 3 Warrior Earth Wodan the Resident of the Forest +100 ATK for every Plant monster on the field. 10 800 700 3 Warrior Wind Princess of Tsurugi Flip: 500 points of direct damage to your opponent for each Spell and Trap card he has on the field. 10 900 2000 4 Warrior Earth Throwstone Unit Tribute a Warrior-type monster to destroy one face-up monster on the field whose defense is equal to or lower than the ATK of the throwstone unit. 9 1600 1800 5 Warrior Water Deepsea Warrior When Umi is face up on the field, this card is unaffected by any Spell cards. 9 2450 1700 7 Warrior Earth Sword Hunter A monster destroyed by this card becomes an Equip Spell card. Equip Sword Hunter with the card for +200 ATK. The equipped card remains on the field until this card is destroyed. 9 2600 2300 7 Warrior Earth Buster Blader +500 ATK for each Dragon-type monster your opponent controls and has in his graveyard. 9 1800 1600 5 Warrior Earth Monster Tamer 9 900 500 2 Warrior Earth Doron 9 800 1200 3 Warrior Earth Wood Clown 9 700 1300 3 Warrior Earth Armaill 9 800 1200 3 Warrior Water Hyo 9 900 800 3 Warrior Dark Skull Stalker 9 900 700 3 Warrior Dark Vishwar Randi 9 1800 1500 5 Warrior Earth Swamp Battleguard +500 ATK for each face-up Lava Battleguard on your side of the field. 9 800 1300 3 Warrior Water The Little Swordsman of Aile Tribute one monster for +700 ATK until the end of the turn. 8 800 600 2 Warrior Dark Kageningen 8 800 400 2 Warrior Earth Kagemusha of the Blue Flame 8 2300 2100 7 Warrior Earth Gaia the Fierce Knight 8 1750 1500 5 Warrior Earth Beautiful Beast Trainer 8 1700 1200 5 Warrior Earth Ansatsu 8 800 800 3 Warrior Dark Science Soldier 8 700 1000 3 Warrior Earth Battle Warrior 8 1550 1800 5 Warrior Earth Lava Battleguard +500 ATK for each face-up Swamp Battleguard on your side of the field. 8 650 900 3 Warrior Dark Greenkappa Flip: Destroy 2 face down spell or trap cards. 8 500 800 2 Warrior Wind Sasuke Samurai When this monster attacks a face-down monster in defense position, damage calculation is not carried out and the monster is destroyed immediately without being flipped face-up. 7 1650 1300 5 Warrior Dark Succubus Knight 7 600 900 3 Warrior Earth Monster Egg 6 600 500 2 Warrior Earth Eyearmor 6 500 1200 3 Warrior Earth Swordsman of Landstar 6 500 1000 3 Warrior Earth M-Warrior #2 5 500 700 2 Warrior Dark Masked Clown 5 300 1200 3 Warrior Earth Hard Armor 5 350 300 1 Warrior Earth Queen's Double This monster may attack your opponent's life points directly 4 300 300 1 Warrior Earth Armed Ninja Flip: Destroy one spell card on the field. If the target is face down, flip it face up, if it is a spell, destroy it, otherwise, flip it face down again. 4 1600 3000 7 Warrior Dark Wall Shadow This card can only be Special Summoned by offering Labyrinth Wall equipped with Magical Labyrinth as a tribute. 3 250 250 1 Warrior Earth Swordsman from a Foreign Land A monster attacked by this card will be destroyed at the end phase of the fifth turn after the attack. 0 100 2600 4 Warrior Earth Big Shield Gardna When this card is face-down and targeted by a spell card whose effect targets only one monster, the spell card is negated and this card is turned face-up in defense position. When this card is attacked, it is shifted to Attack position following the damage step. 0 0 3000 5 Warrior Earth Milennium Shield 0 3750 3400 11 Warrior Dark Gate Guardian This card can only be Special Summoned by offering Sanga of the Thunder, Kazejin, and Suijin on your side of the field as a Tribute. 18 1800 600 4 Bird Wind Harpie's Brother 17 1600 1600 4 Bird Wind Birdface When this card is sent to the graveyard as a result of battle, you may transfer one "Harpie Lady" from your deck to your hand. 18 1600 1200 4 Bird Wind Garuda the Wind SPirit Can only be special summoned by removing a Wind monster in your graveyard from play. You may change the battle position of one of your opponent's face up monster cards at each of your opponent's end phases. 16 1600 1200 4 Bird Wind Blue-Winged Crown 16 1550 1200 4 Bird Wind Skull Red Bird 15 1500 1100 4 Bird Wind Faith Bird 15 1450 1000 4 Bird Wind Takuhee 15 1400 1000 4 Bird Wind Sonic Bird When this card is summoned (excluding special summon) you may move 1 Ritual spell card from your deck to your hand. Shuffle the deck. 14 1400 1200 4 Bird Wind Spirit of the Books 14 1200 0 4 Bird Fire Fushi no Tori Spirit, If this card causes battle damage to your opponent's life points, an equal amount of life is added to your life points. 13 1300 1400 4 Bird Wind Harpie Lady 13 1300 1400 4 Bird Wind Fiend Reflection #1 13 1200 2000 5 Bird Wind Queen Bird 12 1100 1000 4 Bird Wind Tornado Bird Flip: Return 2 spell or trap cards on the field to their owners' hands. 12 1200 1000 4 Bird Wind Winged Dragon, Guardian of the Fortress 12 1100 1400 4 Bird Light Fiend Reflection #2 12 1200 1400 4 Bird Wind Tyhone 11 1950 2100 6 Bird Wind Harpie Lady Sisters This monster can only be summoned with the spell card "elegant egotist" 10 2000 1900 6 Bird Wind Monstrous Bird 10 1000 1000 3 Bird Wind Dark Bat 9 1950 1600 5 Bird Wind Crow Goblin 9 1800 1500 5 Bird Wind Wing Eagle 9 900 800 3 Bird Earth Niwatori 8 1700 1500 5 Bird Wind Peacock 8 800 800 3 Bird Wind Kurama 6 600 500 2 Bird Wind Droll Bird 19 1800 500 4 Fairy Light Hysteric Fairy Tribute 2 monsters to increase your Life Points by 1000. 18 1700 1000 4 Fairy Wind Dancing Fairy As long as this card remains in play under your control in face up defense position, gain 1000 life during each of your standby phases. 18 1800 1050 4 Fairy Light Dunames Dark Witch 17 1600 1800 4 Fairy Light Shining Abyss 15 1400 1000 4 Fairy Light Senju of the Thousand Hands When this card is summoned (except special summoned) you may move one Ritual Monster from your deck to your hand. Shuffle the deck. 15 1400 800 4 Fairy Light Shining Angel When this card is sent to the graveyard as a result of battle, you may special summon one Light monster from your deck with ATK 1500 or less in face-up attack position, no tribute required. 14 2000 1800 6 Fairy Light Soul of Purity Can only be special summoned by removing 2 Light monsters from your graveyard from play. Your opponent's monsters are -300 ATK during his Battle phase. 13 1300 1100 4 Fairy Light Shining Friendship 12 1150 1000 3 Fairy Light Bio-Mage 11 1900 1400 5 Fairy Light Airknight Parshath Trample. If this creature deals Trample damage, Draw a card. 11 1000 1100 3 Fairy Light Binding Chain 11 500 700 2 Fairy Light Hoshiningen All Light monsters get +500 ATK, all Dark monsters get -400 ATK 10 1000 1000 3 Fairy Wind Fairy Guardian Tribute this card to return 1 spell card sent to your graveyard by your opponent during this turn to the bottom of your deck. 10 1000 1000 3 Fairy Light Ray & Temperature 10 1800 2000 6 Fairy Light Gyakutenno Megami 10 1100 1200 4 Fairy Light Hourglass of Courage For 3 turns (including your opponent's) following the summon of this card, the printed ATK and DEF of this monster is halved. After that, the printed ATK and DEF are doubled for the remainder of the duel. 10 800 2000 4 Fairy Light Spirit of the Harp 10 850 2000 4 Fairy Light The Forgiving Maiden Tribute this card to return 1 of your monsters destroyed in battle this turn to your hand. 9 2750 2400 7 Fairy Light Wingweaver 9 1800 1500 5 Fairy Light Orion the Battle King 9 1800 1700 5 Fairy Light Dark Witch 9 850 900 3 Fairy Light Muse-A 9 900 400 2 Fairy Light Skelengel Flip: Draw one card. 8 800 500 2 Fairy Light Happy Lover 8 750 1100 3 Fairy Light Lunar Queen Elzain 8 1600 1400 5 Fairy Dark Doma the Angel of Silence 8 1550 1650 5 Fairy Light Ocubeam 8 700 1400 3 Fairy Light Tenderness 8 100 2000 3 Fairy Light Banisher of the Light All cards sent to the graveyard are removed from play. 7 1400 1700 5 Fairy Light Winged Egg of New Life 7 700 700 2 Fairy Light Mystical Capture Chain 7 700 600 2 Fairy Light Hourglass of Life 7 600 900 3 Fairy Light Petit Angel 6 500 1300 3 Fairy Light Wing Egg Elf 6 600 400 2 Fairy Light Weather Control 4 400 300 1 Fairy Light Key Mace 3 300 200 1 Fairy Wind Dancing Elf 2 0 1800 3 Fairy Wind Spirit of the Breeze If spirit of the Wind is in attack position during your standby phase, increase your life by 1000 points. 19 2000 800 4 Wizard Dark Dark Elf This card cannot attack unless you pay 1000 life. 19 1900 900 4 Wizard Earth Gemini Elf 19 1800 700 4 Wizard Dark Kycoo the Ghost Destroyer When this card inflicts battle damage to your opponent's life points, you can remove up to two cards in your opponent's graveyard from play. Your opponent canot remove any cards in any graveyard from play. 17 1700 1000 4 Wizard Light Neo the Magic Swordsman 17 1550 1400 4 Wizard Light Maha Vailo +500 ATK for every card equipped to this monster. 16 1500 1000 4 Wizard Dark Gravekeeper's Spear Soldier Trample 16 1600 1000 4 Wizard Light Rogue Doll 15 1500 1300 4 Wizard Light Maiden of the Moonlight 15 1500 1600 4 Wizard Dark The Illusory Gentleman 15 1200 1100 4 Wizard Dark Lord of D. All Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or other effects that specifically designate a target while this card is face-up on the field. 14 1450 1200 4 Wizard Light Ancient Elf 14 1450 1200 4 Wizard Dark Sorceror of the Doomed 14 1400 1000 4 Wizard Light Fairy's Gift 14 1100 1200 4 Wizard Dark When this card is sent from the field to the graveyard, move 1 monster with DEF 1500 or less from your deck to your hand. Shuffle your deck. 13 1200 2000 4 Wizard Water Aqua Madoor 12 1200 1400 4 Wizard Earth Dryad 12 1200 900 3 Wizard Earth Tao the Chanter 12 1000 1900 4 Wizard Dark Gravekeeper's Servant Flip: Return one monster controlled by an opponent to its owner's hand. 12 550 500 2 Wizard Dark Witch's Apprentice 11 1100 800 3 Wizard Light Lady of Faith 11 1000 1300 4 Wizard Dark Ancient Sorceror 11 2000 1700 6 Wizard Dark Dark Magician Girl +300 ATK for every Dark Magician or Magician of Black Chaos in either player's graveyard. 11 1000 700 3 Wizard Light White Magical Hat When this card inflicts battle damage to your opponent's life points, your opponent must discard one card randomly. 10 1000 1500 4 Wizard Fire Fire Sorceror Flip: Randomly discard 2 cards from your hand and remove them from play to deal 800 points of direct damage to your opponent's life points. 10 950 1000 3 Wizard Light Eldeen 10 1000 800 3 Wizard Dark Akakieisu 10 2900 2450 8 Wizard Dark Cosmo Queen 10 800 2000 4 Wizard Light Mystical Elf 10 900 1400 4 Wizard Dark Masked Sorceror When this card inflicts battle damage to your opponent's life points, draw a card. 9 800 800 3 Wizard Dark Gravekeeper's Curse When this monster is normal, flip, or special summoned, deal 500 points of direct damage to your opponent's life points. 9 2400 2200 7 Wizard Wind Kazejin Once per game, reduce the ATK of an opponent's monster attacking Kazejin to 0. You choose when to activate this effect. 9 1700 1400 5 Wizard Wind Spirit of the Winds 9 900 1000 3 Wizard Fire Flame Manipulator 9 900 200 2 Wizard Wind Hurricail 9 800 1000 3 Wizard Dark Fairywitch 9 1500 1800 5 Wizard Dark Invitation to a Dark Sleep When summoned, target an opponent's monster. The selected monster cannot attack. 8 700 900 3 Wizard Wind Djinn the Watcher of the Wind 8 2500 2100 7 Wizard Dark Dark Magician 8 1650 1900 5 Wizard Earth Rock Spirit 8 1600 1500 5 Wizard Light Ill Witch 8 800 700 3 Wizard Dark Nemuriko 8 800 900 3 Wizard Dark Necrolancer the Timelord 8 600 1500 3 Wizard Dark Saggi the Dark Clown 7 700 500 3 Wizard Dark Gravekeeper's Vassal This card's battle damage to your opponent's life points is treated as its effect damage. 7 700 700 2 Wizard Dark The Bewitching Phantom Thief 7 700 600 2 Wizard Dark Phantom Dewan 7 700 500 2 Wizard Dark Secretarian of Secrets 7 1300 1800 5 Wizard Earth Spirit of the Mountain 7 1200 2200 5 Wizard Earth Illusionist Faceless Mage 7 600 900 3 Wizard Light Genin 7 200 1300 3 Wizard Light Jowgen the Spiritualist Randomly discard a card from your hand to destroy all Special Summoned monsters on the field. As long as this card remains on the field, no monsters can be special summoned. 6 500 400 2 Wizard Light Time Wizard Once per turn, on your turn, toss a coin and call it. If you call it correctly, all your opponent's monsters are destroyed. If you call it wrong, all your own monsters are destroyed and you lose life equal to half the total ATK of the destroyed monsters. 6 400 300 1 Wizard Dark Mystic Lamp This monster may attack your opponent's life points directly. 6 1350 1200 5 Wizard Earth Leo Wizard 6 1200 1700 5 Wizard Light LaMoon 6 650 500 2 Wizard Dark Boo Koo 6 600 500 2 Wizard Dark Curtain of the Dark Ones 6 600 800 2 Wizard Light Lucky Trinket 6 2800 3200 9 Wizard Dark Dark Sage When you activate Time Wizard and call it correctly, if you have a Dark Magician in play, you may Tribute Dark Magician to summon a Dark Sage from your hand or deck. Then move one spell card from your deck to your hand and shuffle your deck. 5 300 400 1 Wizard Light Magician of Faith Flip: Select a spell card from your graveyard and return it to your hand. 3 0 100 1 Wizard Light The Unhappy Maiden When this card is sent to the graveyard as a result of battle, the battle phase for that turn ends immediately. 2 0 1850 3 Wizard Light Ceremonial Bell You and your opponent must show your hands to each other. 0 0 0 1 Wizard Dark Thousand-Eye Idol 17 1500 1300 4 Thunder Light The Immortal of Thunder Flip: You gain 3000 life. You lose 5000 life when this card is sent from the field to the graveyard. 16 1900 800 4 Thunder Light Thunder Nyan Nyan If there is a non-Light monster face up on your side of the field, this card is immediately destroyed. 15 2000 1600 4 Thunder Earth Susa Soldier Spirit, Battle damage that this creature deals to an opponent's life points is halved. 12 1200 1300 4 Thunder Earth Tripwire Beast 11 1100 800 3 Thunder Water Bolt Penguin 10 1000 500 3 Thunder Light Oscillo Hero #2 9 2600 2200 7 Thunder Light Sanga of the Thunder Once per game, reduce the ATK of a creature attacking Sanga to 0. You choose when to use this effect. 9 1600 1500 5 Thunder Light Thunder Dragon During the main phase, discard thunder dragon from your hand to bring up to two Thunder Dragons from your deck into your hand. Shuffle your deck. 9 850 800 3 Thunder Earth Electric Lizard A non-Zombie-Type monster attacking Electric Lizard cannot attack on its following turn. 9 800 900 3 Thunder Light Electric Snake When Electric Snake is discarded from your hand by your opponent, Draw two cards. 7 1400 1500 5 Thunder Water Bolt Escargot 7 750 600 2 Thunder Wind Mega Thunderball 7 700 600 2 Thunder Wind Kaminarikozou 6 600 600 2 Thunder Wind LaLa Li-oon 4 350 750 3 Thunder Water Lightning Conger 20 300 250 1 Lizard Water Sinister Serpent During your Standby Phase, if Sinister Serpent is in your graveyard, you can return the Sinister Serpent to your hand. 18 1900 700 4 Lizard Water Swallowtail Spike Lizard When this card is normal, flip, or special summoned, increase your life points by 1000. If this card is destroyed and sent to the graveyard, it causes 2000 points of direct damage to your life points. 15 1500 1200 4 Lizard Earth Armored Lizard 14 1400 1100 4 Lizard Earth Ancient Lizard Warrior 14 1400 1500 4 Lizard Earth Worm Drake 13 1300 1200 4 Lizard Water Grappler 12 1200 900 3 Lizard Earth Yormungarde 11 1100 1200 4 Lizard Water Krokodilus 10 800 1600 4 Lizard Water Toon Alligator 9 1800 1500 5 Lizard Water Emperor of the Land and Sea 9 900 800 3 Lizard Earth Drooling Lizard 9 800 1400 3 Lizard Earth Cobraman Sakuzy Defender. When this card is flipped face up, you may look at all set spell and trap cards on your opponent's side of the field, returning them to their original positions afterwards. 8 800 600 2 Lizard Water Mechaleon 8 800 900 3 Lizard Earth Beaked Snake 7 700 600 2 Lizard Earth Serpent Marauder Ritual Monsters 5 1900 1850 6 Zombie Dark Dokurorider 5 3200 1800 8 Fiend Dark The Masked Beast 5 2800 2300 8 Fiend Dark Zera the Mant 5 2450 2000 7 Fiend Dark Chakra 5 2100 1800 6 Fiend Dark Fiend's Mirror 5 2350 2150 7 Fish Water Fortress Whale 5 2450 2550 8 Bug Earth Javelin Beetle 5 2300 2100 7 Beast Earth Super War-Lion 5 2550 2500 8 Aqua Water Crab Turtle 5 3000 2500 8 Warrior Earth Black Luster Soldier 5 2550 2150 7 Warrior Dark Garma Sword 5 2050 2500 7 Warrior Light Skull Guardian 5 2000 1850 6 Warrior Dark Hungry Burger 5 1950 1850 6 Warrior Earth Performance of Sword 5 2800 2600 8 Wizard Dark Magician of Black Chaos 10 0 0 1 Wizard Dark Relinquished